Updated README.md with link to the quickstart guide.
Changed compeition round default from 50 - 1,000 matches.
Included a Version Number and Build Date at top of main menu.
Nothing done here, really.
Added IController compatibility to the adapter.
Fixed potential errors with controller adapter.
Fixing Application Domain issue.
Re-organized all events. Moved logic code to match. Beginning work on socket programming.
Beginning ASCII development
Generating some method stubs for the ACSII table.
Controller timeout-handling functionality has been added.
ASCII table generation complete
Prevented application crash in the event of a player timeout.
Merge branch 'Timeouts'
Updated version number. Fixed opponent of disqualified bots not given a winning score.
Reverted RandomBot testing code. Added numbering to destroyed ships on the ASCII table
Fixed ASCII table numbering
More work on the main framework being made. Switching general modification logic to events.
Added filter attributes to specify specific events to call methods for. Moved most mutating code to events. Created entity class which provides event filtering functionality.
Introduced Entity class. Moved all mutations of entities to the Event classes. Created Event filtering among methods.
Separated PlayerTurnSwitchEvent. Begun fixing a chain of bugs for competition running.