Scrapping robot tracking with radars, sadly.

<@Sangar> Techokami, well, the fake players are no 'real' entities, so
they're not in the entity list.
<Techokami> that explains why my
solution wasn't working
<@Sangar> you'd have to parse the tileentity
list. which could be pretty bad for performance :P
<Techokami>
GRUH
<Techokami> damnit
<@Sangar> you could register for the robots'
movement event and track all robots manually. and filter that list.
might be more efficient.
<Techokami> might just scrap robot tracking
:/
<@Sangar> yeah