Added a Random AI component that randomly chooses at each decision point.  To exexecute this Random AI:
python ra 4 0

(or whateve player count & difficulty you wish)

Changed fi_ai.py to no longer try to give or get only the second matching treasure card.

Changed the 'outfile' from run_results.txt to run_results_gameType.txt.   Where gameType is MultiAgent, Human, or RandomAI.

Created a bunch of scripts that will run the game 100 times on any combination of player counts and difficulty level.  Ran each script once, copied the results to a unique run_results file for each combination, and copied all scripts and results into the AI_Performance subdirectory.
Merge branch 'master' of github.com:mlallan1307/Forbidden_Island