Adding my broken changes back into the feature branch

where they belong
removing a annoying error message cause by bad code

grml grml OCD grml
just want to save the current state still some issues

at least _yItems are still broken, next step: add some nice debug
logging.
Merge remote-tracking branch 'origin/master' into ItemSaveLoadRework
Merge remote-tracking branch 'origin/master' into ItemSaveLoadRework
Ok current state, not fully tested

new debug messages, and an overall rework of a bunch of stuff.
fix for the weapon not disapearing
fix, now works with the proper db
MUST CLEAN UP ALL THE THINGS!

Dubbz and myself had a test run earlier tonight and most stuff looked ok
except for a bunch of edge cases which I wanted to wait with fixing
until later ... guess later was now
And some bugfixing

Spawning seems to work now, will have to take a look at respawning and
reviving tomorrow
check in current status

removed independent again from the death keep gear array, fixed that
people cant loot from players which keep their gear, cleaned up player
killed now that looting is disabled and fixed the overloading of medics
with FirstAidKits
This should make sure everybody sees the right skin

this looks like the right place to put this, I'm wondering though if
cars are animated correctly if its already spawned before a player loads
the game?
ups now this works
Merge remote-tracking branch 'origin/master' into ItemSaveLoadRework
missed a ;
Merge remote-tracking branch 'origin/master' into ItemSaveLoadRework
Removes all weapons, items & gear for players which keep their gear after dying

this might also fix the primary not properly despawning.
This fixes a bunch of yItems dropping bugs

also a lot easier to read now.
Fix for gun not being removed when respawning.
Little clean up I hope

the WeaponHolderSimulated gets deleted both in respanwned and
onPlayerKilled