pretty sure the other teams need stats at 0 for the graph to look right
Add that "make screenshots of Land/LandPixels" thing for map creators
Use FreeAndNil across the board.  Even if we are immediately assigning after, probably avoids accidental mistakes.  Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does.  Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
meh. will persevere. DeleteGear can't call that much stuff...
init timer to 0
oh, probably need nil checks here too
sheepluva is right
clean up fonts

--HG--
extra : rebase_source : 2c761dc676b9ce7e4b94205e561ccc730ce9b1ca
HedgehogDamaged calls CurrentHedgehog
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
skip a bunch of stuff not applicable to cleanup
make sure view limits are updated at start of game
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
merge FreeTexture into FreeAndNilTexture
remove redundant check
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
also removed usage of Gear^.Damage after  "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
Issue 848: Minor translation update for German (misc files)