texture transforms test case
add comments
texture transforms for rotations
transforms indiced by font text ids on textures
one single draw call and one vbo for all rendered text
optimize shaders using precision hints
optimize shader
fix texture update
fix issues on translation, better texture updates
fix rotations
smooth translations
cleaning/commenting
one single texture 32*64, containing the translations precision
optimized array reset
updated example, add text-shaping
remove sdf for now, need a refactor to be integrated back
Merge pull request #2 from tangrams/tex-transforms

Reduce draw calls