HTTP/2 Priority Algorithm Restructure

Motivation:
The current priority algorithm uses 2 different mechanisms to iterate the priority tree and send the results of the allocation.  The current algorithm also uses a two step phase where the priority tree is traversed and allocation amounts are calculated and then all active streams are traversed to send for any streams that may or may not have been allocated bytes.

Modifications:
- DefaultHttp2OutboundFlowController will allocate and send (when possible) in the same looping structure.
- The recursive method will send only for the children instead of itself and its children which should simplify the recursion.

Result:
Hopefully simplified recursive algorithm where the tree iteration determines who needs to send and less iteration after the recursive calls complete.
Add supporting MQTT 3.1.1

Motivation:

MQTT 3.1.1 became an OASIS Standard at 13 Nov 2014.
http://docs.oasis-open.org/mqtt/mqtt/v3.1.1/mqtt-v3.1.1.html
MQTT 3.1.1 is a minor update of 3.1. But, previous codec-mqtt supported only MQTT 3.1.

Modifications:

- Add protocol name `MQTT` with previous `MQIsdp` for `CONNECT`’s variable header.
- Update client identifier validation for 3.1 with 3.1.1.
- Add `FAILURE (0x80)` for `SUBACK`’s new error code.
- Add a test for encode/decode `CONNECT` of 3.1.1.

Result:

MqttEncoder/MqttDecoder can encode/decode frames of 3.1 or 3.1.1.
SPDY: add support for pushed resources in SpdyHttpDecoder

Motivation:

The SPDY/3.1 spec does not adequate describe how to push resources
from the server. This was solidified in the HTTP/2 drafts by dividing
the push into two frames, a PushPromise containing the request,
followed by a Headers frame containing the response.

Modifications:

This commit modifies the SpdyHttpDecoder to support pushed resources
that are divided into multiple frames. The decoder will accept a
pushed SpdySynStreamFrame containing the request headers, followed by
a SpdyHeadersFrame containing the response headers.

Result:

The SpdyHttpDecoder will create an HttpRequest object followed by an
HttpResponse object when receiving pushed resources.