Fixed 2H Blunt Animation to match Live
Melee bots (with no mana) will now sit when not full HP and out of combat.
Coverted melee and magic runes to use bonuses.
Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any
SummonItem() failure issues in the forums.)
Fix for name/account discrepancy in \\zone\inventory.cpp.
Rearranged/condensed code snippets in Client::SummonItem().
Added 'augslotvisible' check to augment validation in C::SI().
merging upstream
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Work around for msvc tuple bug
Merge pull request #107 from stheno/master

Removed modern client code from login, removed some empty space, added l...
Remove BecomeCorpse, BuffCreate, BuffFadeMsg, and CameraEffects.
Removed some unnecessary code.
GMs using hideme will no longer appear on /who or /who all.
Merge pull request #108 from regneq/master

Remove BecomeCorpse, BuffCreate, BuffFadeMsg, and CameraEffects.
Implemented SE_AStacker, BStacker, CStacker, DStacker
Effects are buff stacking blockers.
Merge pull request #30 from cavedude00/master

merge
Implemented SE_DamageModifier2
Implemented SE_AddHatePct (Modifies +/- your total hate on NPC by percent)
Kayen: Implemented SE_AddHateOverTimePct (Modifies +/- your total hate on NPC by percent over time)
Merge remote-tracking branch 'upstream/master'
removed more leadership abilities and group roles related code.