Achievement reset-after-lap beta
Fixing achievement description
onLapEnd() fix
Factorize PointLightShader vao and vbo.
Do not switch program if it's not used.
Only reupload buffer for skidding mark
Remove the max distance for lights
achievement_unstoppable
Fix rubber band effect for plunger.
Reenable transparent + fog material.
Merge pull request #1259 from cosmincav/master

Added achievement: unstoppable
Do not reload Caustic/displace texture each frame
Reenable Debug Output on windows.
Apply Marc Coll's Grand Prix editor, thanks! There will be refinements to come for sure, but this is a very nice start
Revert dubious change from GP patch
Forgot to dereference a value.
Use variadic function to load shader
Factorize EncodeNormal from Pass1 shaders.
Factorize DecodeNormal from misc shaders.
Factorize getLightFactor