Starts work on say() improvement.
Removes silicon/decoy AIs because they are unused and in the way.
DOES NOT COMPILE, I MAY HAVE MISSED A PAREM SOMEWHERE BUT I HAVE NO IDEA WHERE
More work on saycode.
Converts whispers to the new system
Removes say_understand()
Removes .bak files that were just ancient duplicates.
does more shit
IT LIVES!
makes lang_treat() less stupid.
FUCKING RADIO CODE
i dont even know anymore
Makes the new code test-ready.
Burglar Alarm for Captain's Display Case

-Breaking the Captain's Display Case will now trigger an alarm, bolting all airlocks in the room as well as notifying the AI (after a 3 second delay)

Nowadays, I'm seeing far too many Captains breaking their display case with little repercussion. Keeping the gun in the case used to have value when the AI was able to watch over it (hear people breaking it), but since the AI was moved there's no value in keeping it in there besides to avoid being accused of powergaming.

This change is meant to add incentive for Captains to keep it in the case (Extra Security), humiliates them from taking it (bells and whistles will draw everyone's attention), and makes the steal objective a little more unique from the other ones.

Traitors would need to create their own escape route first, or be extremely predictable jump down the disposal outlet. An alternative to bolting the airlocks (should it be seen as being too extreme) would be to simply drop firedoors instead.
-Burglar alarm is now an area/proc
-Burglar alarm automatically clears after a minute
-Fixed runtime with cyborgs receiving burglar alarms
Changed the area check to check for areas that can never be powered (Space, asteroid) instead of just checking the name
Minor Announcements

Head of Staff announcements (ie the ones made via request consoles) are now "Minor Announcements". While head announcements are unchanged, other in-game notifications have been expanded to use their format, including when the Captain joins the game, and early shuttly launch notifications.

They're basically meant to be big and noticable, but not as annoying and spammy as Priority Announcements.

I wanted to include a sound for them, but I've been unable to find one I was satisfied with.
Added a sound.
Changed Captain's arrival announcement type to General
Minor Announcement format expanded to include Alert Level changes and Emergency Declarations
Adds unique meat types for throwing mutant races in the gibber
They can still be used in any recipe human meat/meat will do for
Eating fly/slime meat isn't a good idea
Recipes for mutant meats could come later

File this under "stuff I wanted to do a year ago but couldn't because mutantraces were so trash but now its not so why the fuck not"
Ore Redemption Machine can now Smelt Plasteel

We've been seeing plasteel production plummet to basically zero simply because the only way to do it was via the production line that:
A) Is sealed off with wooden barriers and
B) Does not give any point rewards
Constructing Tables will add fingerprints
Cutting cables, too
Mobs will block false walls from closing

I observed a round where a player cheesed the AI Chamber during Malfunction by closing false walls on himself and using that as a shield against electrodes, lasers, and the cleaner fluid. This is to prevent that.