Using the Math.random() function to check out lots of different maps, commented out the seeded random line.
The render system now uses the game's tilesize to scale every image it draws. This makes it possible to zoom in/out.
Rooms don't have broken tiles in them. Only corridors have them. This makes it feel like lots of people walked through the corridors, but didn't bother to walk into every rooms corner.
Added a new TODO to remind myself.
Added MapDecorator object!