Readds slime and AI corpse to box away

They now appear correctly, and without interfering with other parts of
the game.

Fixes turrets and their turnie offie things so they work.

Still to do: Readd window clue to bomb test area. Somehow it got removed
from the object's description.
Fixes #2627 and line endings (?).
Anomaly fix

Fixes anomalies runtiming because something is wrong with areas
Merge branch 'master' of https://github.com/tgstation/-tg-station into AnomalyRuntime
Fixes #2396 and #2395

- Banana peels are now grown weapons
- Banana peel slip duration is now based on their potency
- Clown spawns with a 50 potency banana, which is both regular sized and
produces a skin that's nice and slippery~
- Fixes nettle and deathnettle inhands not disappearing upon use
- Makes nettle and deathnettles use the hitsound variable instead of the
playsound proc directly. Now their hitsounds will scale in volume based
on damage done.
- Makes the banana mortar shoot potency 65 banana peels. Because
otherwise it'd shoot laughably tiny and short in slip duration potency
-1 ones.
- Moves corncobs to be grown weapons and updates their paths. Now their
size will scale based on the size of the corn that spawned them.
- Updates banan paths :)
Fixes runtime with seed extractor

Also removes unnecessary drop proc call on bluespace tomatoes, throwing
them updates the hand icon.
Removes the RNG spell loss from mindswap.

Had a plan for a stealthy wizard round using mindswap? Whoops looks like you just lost knock because fuck you.

It was well coded but people don't use mindswap enough to warrent a threat of permacrippling on use. To the creator's credit was very easy to take out.
Config option for sec starting in brig
Fix for issue 2433

Makes secbot assemblies deconstructable until the baton is added.
Removes falling in space

You can still be stunned, slip (unfortunately), be pushed or die, your
icon just remains upright to simulate zero gravity. Upon being dragged
into the station, your body thumps to the ground inside the airlock.
It's pretty neat.
Nitpicked 2433 fix
Removes slipping in space

Added a standing check before damage is applied by lube. Aliens and
hulks won't take damage for sliding on lube.
Biogenerator little fix

Tiny little fix
Nitpick, ho!
Merge branch 'master' of https://github.com/tkdrg/-tg-station into ultrahardelitebugfix

Conflicts:
	code/game/objects/items/weapons/storage/storage.dm
Now with 100% more procs!
Add's syringes to the autolathe, 20 glass, 10 metal
Merge branch 'master' of https://github.com/tgstation/-tg-station into bananfix

Conflicts:
	code/game/objects/items/weapons/clown_items.dm
Fixes some vendors being deconstructable

Would be nice if someone added a refill cartriges for them
Constructible machines changelog