Extended 2D vector operations.
Wall bugfix: side index buffer would not get created if top has no triangles (premature return).


git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@956 14438d79-0ffd-4333-8ae7-ea2bdd901387
add currentAngle function to spinner

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@957 14438d79-0ffd-4333-8ae7-ea2bdd901387
add wire ramp options: diameter and distance X/Y of the wires

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@958 14438d79-0ffd-4333-8ae7-ea2bdd901387
Minor flipper collision cleanup.
Make lights never go into the backglass vector, but instead the lights vector.

Fix for Monopoly lights, suggested by DJRobX.


git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@959 14438d79-0ffd-4333-8ae7-ea2bdd901387
Fixed recently introduced bug: hit events don't work on some objects.


git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@960 14438d79-0ffd-4333-8ae7-ea2bdd901387
Merge branch 'master' into dev
Solid ramps now use alpha testing to avoid antialiasing borders.


git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@961 14438d79-0ffd-4333-8ae7-ea2bdd901387
Merge branch 'master' into dev
Fix for file corruption bug when saving primitives.


git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@962 14438d79-0ffd-4333-8ae7-ea2bdd901387
Merge branch 'master' into dev