test commit using svn
Enable MPR by default
Add the contact point from MPR, in addition to SAT/clipping contacts. Added a new kernel to clear/reset the number of contacts in pairs (stored in the z component)
Always sample unit sphere directions, if there are more edge-edge combinations than unit sphere directions (162 by default)
Remember last running demo for Bullet 3 (and save it in a text file, Bullet
Enable the testFileFracture.bullet in the Bullet2FileDemo
Merge branch 'master' of https://github.com/erwincoumans/bullet3
disable Mpr on Mac OSX (need to split the kernel again...)
split the unitsphere search in a separate kernel, m_findSeparatingAxisUnitSphereKernel, hopefully it works on Mac OSX OpenCL now.
enable MPR OpenCL for Mac OSX
adding check on low number of vertices fixes Mac OSX crash
brDefaultMotionState::getWorldTransform was wrong, in case of a non-identity centerOfMassOffset.
Thanks to Mathias for the report/fix.
remove redundant/wrong glClear
always initialize mpr OpenCL kernels
add a second ragdoll to the demo
add basic test texture