Fixed issue where TextureBatch::Draw(Texture2D*, glm::mat4, Color, Rectangle) and TextureBatch::DrawPrimitiveRectangle()
were not pushing vertex data to the buffers
Fixed coloring issue with texturebatch

I had forgotten to have overloads of Draw that take in a color actually use that tintColor
Fixed TextureBatch so SourceRectangles (SpriteSheet clipping) Should actually work
Fixed SourceRect vertical orientation
Updated headers
Merge pull request #84 from GearChicken/release/1.0.d/bugfix/textureBatch

Fixed issue #83