added a glTexture function to get a GL_TEXTURE# enum value
Merge remote-tracking branch 'origin/master'
added a doxygen configuration file
added 'docs' target to makefile
const'd the camera getters. NBD
added a camera to the game cpp file
added deer class
test deer in the game class
added velocity to deer; friction
deer accelerates to walking speed
deer moves based on camera's xz and ignores y
Added Test_Deer.dae
Merge branch 'master' into deer_movement
using a frickin deer mesh that's what
Added trees
added Test_Deer2.dae
info on how many meshes were loaded
Merge branch 'master' into deer_movement
Added setLookAt and timeDifs to Camera
added a bounding rectangle, drawing from the deer