Taken jfhs code as it is.
http://forum.vcmi.eu/viewtopic.php?p=10040#10040
Something that compiles, but crashes when launching RMG map.
Fixed some obvious bugs with random map options.
Some more.
Some more.
Rolled back some incorrect values.
Trying to restore recent type of mapGenOptions.
More rollback.
First version that works:
- Covered RMG with exceptions
- Fixes for object randomization & placement
jfhs patch integration is now complete:
Lots of fixes for object placement.
Fixed blocked paths on generated maps.
Merge pull request #14 from vcmi/RMG

Patch integration is now complete. Some simple map objects are placed around and in general it works without crashes.
- Fixed uninitialized guarding creature positions
- Fix for guard placement
Paint native terrain in zones.
Randomized center positions of zones.
Zone shapes & terrains work nicely.
All zones will be painted with terrain. Removed unused code.
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
change minizip.cbp, VCMI_lib.cbp to new externals layout
* static link with zlib for now - I don`t want to mix with SDLs zlib
change VCMI_client.cbp to new externals layout
* it will not compile of course
fix compilation
* may not even run
* text input disabled