Fixed a problem in EQOldStream that popped too many packets.
Changed a bit of the EQStream class to have less margin for error. Should have less race conditions due to mutexes being in the right spot now.

Hell, This has to be the dumbest code I've ever written:

while (p = SendQueue.pop()) {
MySendPacketStruct *p = SendQueue.pop();
Merge branch 'master' of https://github.com/cavedude00/Server