Use ANDROID_NDK instead of ANDROID_NDK_HOME (that's what the build script uses)
Add support for URA, or Unified Renderer Architecture for audio
 * Unified all renderers into common class 'ALAudioRenderer'
 * LWJGL and Android now implement the AL / ALC / EFX interfaces to provide a common OpenAL backend for jME
 * Added support for OpenAL Soft "Pause Device" extension, which allows the engine to pause the context while running in the background (currently requires OpenAL soft 1.16 and thus is Android only feature)
Updated Android OpenAL build based on latest changes
Fix syntax error when compiling jme3-lwjgl
JOAL audio renderer to use the unified OpenAL backend as well
Native tremor decoder is now built in release mode
WAVLoader now implements SeekableStream (but only if seeking to time = 0)
fixed Issue in MeshLoader introduce in a previous commit
Minor cleanup in ALC interface
Streaming audio data now works in a similar way to buffered data.
It is possible to loop streaming sources, as well as play
them again after they finished playing. It is possible to stop()
and then play() a streaming source to start playing from the
beginning. Essentially the lifecycle of a streaming audio
is now completely controlled by the user, in the same fashion
as buffered data.
In addition, AudioNode status updates (when an audio stops playing)
now occur every frame rendered, as opposed to every 50 milliseconds.
Feature: added support for 'Use tail' option in Inverse Kinematics
constraint.
Bugfix: fixed a bug that could cause bad computations when bones were
not directly 'in touch' with their parents.
Merge pull request #26 from jMonkeyEngine/master

goodies