damn you brain for forgetting an english word
Input/output alias support

We can now rename inputs/outputs on entities without breaking old dupes.
It can't handle removing inputs or outputs, though.
Input aliases for all entities I could find
New E2 preprocessor command autoupdate

This preprocessor command will make the E2 automatically update itself
on dupe. This saves you the trouble of saving a new version of your
contraption every time you change something in your E2s.
cam controller input alias
Fix #664. Fixes using a NULL entity.

Fixes a bug where the rope would be removed (and hence a NULL entity - but not nil) causing errors to be spammed.
added right click add to favs to search results
made cam controller smoothing not be affected by fps

Made cam controller smoothing not be affected by fps
And added a clientside slider to adjust the smooth speed.
Fixed error if duping an egp hud that wasn't linked to a vehicle
Fixed cam controller not following its parent through pvs

Fixed cam controller not following its parent through pvs walls. Thanks
to SammyT291 for finding this bug and helping me test it.
Sound Emitter: Changed initial volume from 5% -> 100%
Re: #670
Fixed Garry's duplicator crashing when saving any Wire ent
Re: #670
moved wire extras checkbox and added tab width slider

Moved wire extras checkbox to the options menu.
Added tab width slider to the options menu.
added autoupdate to new E2 comment
Removed file.Exists check for trails, wasn't needed

Spamming setTrails would lag the shit out of the server, and it was
file.Exist's fault. The check wasn't even needed because giving it
invalid file paths didn't have any negative side effects. Thanks to
Miyoyo for finding this
fixed wire tab being invisible on first load

problem was caused by RunConsoleCommand being asynchronous
Fixed dupe error caused by aliases

Would only happen if you duped an entity with renamed inputs/outputs
which didn't have aliases registered. Thanks to Dokkter for reporting
this problem.

Fixes #673
adv wire tool, fixed highlight bug when holding alt

Holding alt while having certain types of inputs selected would
highlight the wrong outputs, or none at all
some more ease of use updates for custom menu

* Horizontal divider width is now saved across sessions
* Search box now tells you it's a search box
* Pressing TAB while searching (while having the search box focused)
will select the next item in the list
E2: Added E:constraintBreak(s, e), for more precise removal