Improved overall sound effects
Improved server performance
Asteroids are now spawned only on the server-side
implemented a simple HUD that tracks an asteroid on screen
HUD now capable of tracking other players
The laser object now has a shooting distance instead of lifetime
Fixed speed formula
Made the code more maintainable as the distance is more important than a lifetime
Can now easily create a player range
Now the player is following the mouse cursor when left button is pressed
The weapons now rotate towards the cursor
Fixed synchronization bugs
Moved the turrets a bit so it doesn't harm the ship when they rotate
Added sounds to let the players know when a player connected or disconnected
Remove the ship of the disconnected player
Added a scene fader for a smooth transition into the game
Laser speed adds up with the ship's speed now
Lasers shots ignores other laser tagged colliders
Players now able to enter their names and they are saved in a list
Changed the logic and looks of the player's life
Added a lens flare effect
Added multiple types of asteroids and deleted unnecessary prefabs
Added a state class
Added an intro music that fades out when game started
Fixed problem with mouse going under the buttons
Added a new skin for the buttons
Fixed issue with damage synchronization
Began working on maintaining a list of players for the score window
Implemented the chat feature
Implemented the intercept target HUD function
Added a new skin for the HUD
Fixed a bug in the chat script
Fixed laser shot velocity formula
Added a score window that currently displays all players
Several bug fixes
Improved HUD and fixed the formula that calculates the impact area
Fixed immunity system
Improved the immunity system
Player now has to wait for a certain time in the place where he was destroyed
Fixed HUD system as it was showing the impact target even if the target was behind the player
The tooltips will now appear only when a button is pressed and a hint towards this will appear in the chat window
Added the impact target in a separate script
Added a sub-menu which offers the options to exit, disconnect or resume the game
The player's rigid body does not update the values if the body is kinematic - avoid unnecessary errors
Improved the score window
Small bug fixes
Cleaned the code
Added animated text that shows the current nebula name