Fix crash: use cocostudio gui editor, create a action in editor, when you play like:
	auto _action = getActionByName("action_name");
        _action->play(CallFunc::create([](){
		CCLOG("done.");
        }));
It'll crash.
just unschedule, no need release here.
Fix Repeat will run one more over in rare situations
adding comments for the new utility.
Add test case for reproducing Repeat bug
update the comments
closed #5369: refactor Effect3d/EffectSprite3D framework to the pattern similar to Effect/EffectSprite
udpate the comments
Merge pull request #6616 from xhcnb/fix_callback

Fix crash: use cocostudio gui editor, create a action in editor, when yo...
Merge pull request #6907 from visiblelight/screenshot_refactor

adding comments for the new utility
clclosed #5369: Fix wrong logic when setTarget to Effect3D
Merge pull request #6871 from asuuma/v3_Repeat_fix

Fix Repeat will run one more over in rare situations
[ci skip]
[ci skip]
fixed win no log
Merge pull request #30 from chuanweizhang2013/v3luaruntime

fixed win no log
Merge pull request #6911 from cocoscodeide/v3

fixed win no log
Merge pull request #6908 from dabingnn/v3_refactorEffect3DFrameWork

V3 refactor effect3 d frame work
fix mingw32/mingw64 compiling
Update README.md in tools/tolua