Changes security clothing, armor, and syndicate rigs

Updated security clothing. They now wear run of the mill mallcop formal shirts (sleeve rolling intensifies)
Updated armor and helmets, mostly changed them to look like old fashioned armors. The same goes for helmets, with the exception of helmet visors.
Departmental officers will now have different colored ties depending on their department rather than armbands.
Typical roundstart officer with default red tie:
![sec](https://cloud.githubusercontent.com/assets/7247232/5389884/85cae456-80b8-11e4-9d21-8f0b9a759271.gif)
Typical roundstart warden (sans gloves)
![wardy](https://cloud.githubusercontent.com/assets/7247232/5389937/1e338810-80b9-11e4-84c7-19e9a7f55fe5.gif)
Typical roundstart HoS (no real change here :v: )
![hos](https://cloud.githubusercontent.com/assets/7247232/5390012/c120fb84-80b9-11e4-9d73-460a66bdea71.gif)

The new suits themselves:
![ss 2014-12-10 at 10 14 52](https://cloud.githubusercontent.com/assets/7247232/5390053/07913548-80ba-11e4-8b2c-1e1506180afe.png)
![ss 2014-12-10 at 10 15 00](https://cloud.githubusercontent.com/assets/7247232/5390055/0983f6a6-80ba-11e4-876e-b929ed5afd7d.png)
![ss 2014-12-10 at 10 15 11](https://cloud.githubusercontent.com/assets/7247232/5390056/0acdebca-80ba-11e4-9241-03f60442b94a.png)

Overhauled how nuke ops work. I completely removed the syndicate SWAT helmet. I removed the armor from their lockers. "Holy fuck Paprika nerfing nuke ops!!!!" I hear the tormented screams already. But don't worry,

![a](https://cloud.githubusercontent.com/assets/7247232/5390170/8541af08-80bb-11e4-8fe6-0e8eb26f673e.gif)
![b](https://cloud.githubusercontent.com/assets/7247232/5390173/8da2be30-80bb-11e4-8b30-98ee09a0ef32.gif)

![b1](https://cloud.githubusercontent.com/assets/7247232/5390207/fc3190ba-80bb-11e4-982a-bb93f47f9cb6.gif) ![a1](https://cloud.githubusercontent.com/assets/7247232/5390206/fb6534fc-80bb-11e4-9514-7b90d7fb9b53.gif)

Nuke op hardsuits now have two modes, combat and travel.

Hardsuit:

Travel - Protected from space. Protected from syringes. Slowed somewhat.
Combat - Not protected from space or syringes. No slowdown.

Helmet:

Travel - Protected from space. Protected from syringes. Bright helmet 'eye' lights that can blow your cover in maint.
Combat - Not protected from space or syringes. No lights, stealth mode for NVG usage in the dark.

Switching modes makes a distinct noise to people close by, as well as changes your mob sprite. This is to stop the irritating bullshit of changing your cothe