Open window with SDL
Set up OpenGL context and basic event loop
Setup window swapping and background color
Make separate function for event handling
Make separate function for swapping window
Fix swapWindow function
Added glamour lib as source
Fix glamour so version no longer needs to be specified when compiling
Shader and buffer objects setup and cleanup
Refactored glamour code to separate renderer class
Change shader version to 330 core
Shader cleanup
Fix glamour, receive triangle
Make more entities
Remember to add new files...
Add physics system and mass component
Put SDL and opengl setup in separate module
Move shader source to separate file and cleanup renderer
Cleanup renderer
Cleanup