Added OpenGl functions to driver. Using loadTexture project to test.
error getting uniform location
Fixed driver initialization. Displayed textured quad using shaders instead of fixed OpenGL.
Not loaded textures in shaders yet. In revision
use program in drawImage method
Texturing with shaders
Fixed shaders and cpp sources of TestLoader to load texture and map it with shaders
Added test shader with "blur" filter
Added another fragment shader to test Loader
Erased sobel test. Added sobel fragment shader to load texture test
Fixed sobel shader. Added  method to ensure that gpu has finished.
Added image saving
Removed GLext. Added GLEW. Restructure of DriverGPU in process in order to use GLEW
Rewriting DriverGPU
Finished DriverGPU interface. Fix in types template definition
Fixed call of driver in other classes. Added access method to types
Added method to simply get data of Types
Added methods in driver related to shaders
Finished implementation of new DriverGPU interface
fixed DriverGPU method