Move AiWander path finder to temporary storage (Fixes #2082)
Disable third person zoom feature by default due to usability issues (Fixes #2129)
Combat AI: Don't attempt to cast spells when impossible to succeed (Fixes #2059)
Implement Clamp mode for NiTexturingProperty (Fixes #2050)
Don't use transparency override if there's no transparency (rug fix for Bug #2050)
Make ToggleMenus close open windows (Fixes #2045)
Fix dialogue goodbye link conflicting with choice links
AiWander: move idle animation handling to non-delayed section (Fixes #2073)
Don't update nodes with an empty name from the skeleton source (Fixes #2125)
Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW (Fixes #2064)

According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves.
Fix positionCell rotation argument when used on the player

This fixes the player's initial orientation on the starting boat, to properly face Jiub.
Add particle and sound fading for weather transitions (Fixes #2130)
Implement overwriting pathgrid records (Fixes #2175)
Fix fatigue recalculation using older value (oops)
Race dialog: remove incorrect assumption about numeric index in head/hair record IDs
Revert "Allow NIF rotation matrices that include scale values"

This reverts commit f57ddec6a22baf8823b93bd5e99df16796ac7d61.

Conflicts:
	components/nif/nifstream.hpp

(Fixes #2168)
Fix being able to jump when overencumbered
Implement drawMode of NiStencilProperty (Feature #1057)
Don't updateBoneTree for non-skinned parts (Fixes #2124)