Fixed bug where, when converting image formats in BinaryImage, width was used instead of height
Made BinaryImage's GetFileHeader and NumImages const
Removed redundant success/failure messages when getting GL_EXT_texture_lod_bias
Disabled GL_EXT_discard_framebuffer usage as it seems to be causing nothing to draw even when not used on system buffer
Added more NEON intrinsics
Fixed bug in GLmatrix's R_MatrixMultiply where wrong multiplication order occurred. Also compacted ops used.