Fix if statement with empty body.
Closes bb-code tags, allowing make_doc.sh to finish
Solved bug to select external editor url
https://github.com/okamstudio/godot/issues/145
Addinf basic makefile to support many C/C++ IDEs out there

Make file is configured by default to act identically as a default SCons
build. Baseic actions such as all and clean will be supported by default
by quite all IDE for building and rebuilding. Additionaly you can
configure your targets for release, debug or profile mode.
Speed build time up by 6 using multiple jobs

Adding aggresive build mode that spawns num_core+1 jobs. This speeds up
build time by 6. On my 8 core machine I'm down from 6m:16s to 1m:34s.
Fixed typo
Do not set number of jobs if already specified
Adding CodeLite and KDE files to .gitignore
Adding CodeLite hidden folder to .gitignore
Convert windows main entry arguments to UTF8; Set locale to system default for locale-awared console output;

memery clearnup
remove unnecessary error check when converting ascii to unicode
Fix Compression bug: wrong premature return.
fix android input doe's not work(line edit/text edit)
Merge pull request #192 from sanikoyes/hotfix-android-text-input

fix android input doe's not work(line edit/text edit)
Merge pull request #188 from marynate/PR-fix-compression-return

Fix Compression bug: wrong premature return.
Merge pull request #189 from sanikoyes/hotfix-ime

Merging!
Merge pull request #187 from marynate/PR-fix-windows-utf8

Fixed bug: Godot wont start in windows when inside non-ascii directory
Merge pull request #175 from MysticTreeGames/master

Engine build improvements
Merge pull request #170 from mutantgames/master.fork

Solved bug to select external editor url
Merge pull request #169 from bibby/makedoc

Closes bb-code tags, allowing make_doc.sh to finish