updated the contents of kostas' weapons cache
added a jpg version of the mission load screen for steam usage
IED specialist negades now has less explosives and there is a global variable that stores the number of explosives
changed the concurrent spawning mechanism. Now uses scriptDone() instead of a global variable and a long sleep().
At Agios barn, now spawns a GUER side truck instead of a CIV
removed a type of headgear for the random patrols (H_Bandbask_blk;bandanna+cap)
removed obsolete file
gunboat now reports when they are in position at the egress point when player is not near
changed the trigger mechanism for completing setting up CP Agios
chapter 'cleaning house' is now be skipped entirely when the player already has completed all its objectives during previous chapters
changed the concurrent spawning mechanism. Now uses scriptDone() instead of a global variable and a long sleep().
when creating the bases, any target designators present in the support boxes are now removed (only the batteries remain)
striders now have less fuel; redistributed the contents of the striders
personal weapons for dead men are now stripped to their base version before being added to the barn in Agios; the primaryWeaponItems and the handgunItems are added separately (still have to do the same thing for weapons that are on the ground in GroundWeaponHolders)
removed a type of headgear (H_Bandbask_blk;bandanna+cap); player now starts with a Laserdesignator instead of a RangeFinder
slight change to the dialog
changed the concurrent spawning mechanism. Now uses scriptDone() instead of a global variable and a long sleep().
changed the concurrent spawning mechanism. Now uses scriptDone() instead of a global variable and a long sleep().
changed the task completion condition for seizing the sniper rifle in negades
overhauled the script that diagnoses whether a unit is stuck. Seems to work well now