+ new font file
- old font file
* bugfix with zero biSizeImage
+ Quad record
**Text rendering support added - close #22 and close #23
* All vertex records are packed now
* little renames
* Node.Position now public field, not a property (due to position.x assigns fails)
+ FontBatch class - like spritebatch, but for font :)
* SpriteBatch - potential bugs fixed. Works. Close #32
* demo1 - now with text rendering example