added some zfishes to the json and to the GROUP_FISH
refined a bit the json
more refinement of the json, and will need even more later on i guess.
now to work on spawn code.
fixed freq of fish spawns, added more fish, moved fishfgroup to the
proper place.
Added the fishes to RIVER_GROUP
They should now spawn just like other river monsters..
They need to learn to only move inside water though..
typo fix
fixes on spawn chances and fishes
added zharks & (mutated) zalmons, removed zfish...
return nearby fish function added
1. added and refined zfish & their spawn chances
2. made the flag FISH useable (and declared it)
3. created the get_fishable function that returns the fish in a 60-wide area
4. made the fish trap code fish from the fishes around
fixes so that the whole thing up to now compiles and works as intended.
1) Reviewed fish & z-fish stats
2) Made fishing with rods work chatch from the spawned fish
3) Added a good rod, added code to handle it, added it to some spawn
lists in the item_groups
4) Made a catch_monster function that will choose a random monster from a list
to catch. Catched monsters die without leaving a message or corpse,
since the corpse in indipendently spawned and has started to rot
depending on fishing duration.
Added setuphgamelaunch.sh. A tool to set up an environment for an online server with Hgamelaunch
Seasonal Tiles

Support for seasonal tiles to be rendered depending on current season
WinterTest tileset

For testing purposes only. Do not merge tileset please.
Added a very dirty fix for two-level substitution of config variables
Parenthesize some damage calculations to make them a bit clearer.
Shift the map when the player is flung.
Give the hulk and brute a very damaging fling attack.
Nerf the heavy power armor just a little to keep it from making you invulnerable to the hulk fling attack.