Adding phaser-override to address chrome.storage.local issue
Deleting sample files.
Adding a couple images
Creating some good default styles that remove all the chrome around the game canvas
Setting the size of the app to the dimension specified by the user during the generator
Changed logic for adding states to the games, got rid of requireJS.  Added /* global */ comments for jshint
Removed <h1> element, add logic for <script> tags for each state .js file
Added initial state classes for the app (Boot, Gameover, Menu, Play, Preload)
Changed bower:js directive to build:js directive for bower components to make grunt build work (after generator has been executed)
Changed [] to dot notation, added jshint directive for Phaser
Fixed a bunch of various items with the build process
Removed some old cruft and samples sections, added some more docs about the state objects added