Merged from revision: 7155
Custom sounds for non-guns (by anv)
- knives, throwing knives, blunt weapons can use attack sounds specified with <sSound> tag - previously their sound was chosen depending on animation used and hardcoded - it should open space for exotic weapons like chainsaws, lawn mowers, jackhammers, etc. If <sSound> is left unspecified, default hardcoded sound will be used normally.
- knives, throwing knives, blunt weapons, launchers on attack can cause noise specified with <ubAttackVolume>, previously it was ignored for anything but guns,
- small fix for knife/wire cutters combo where using it on empty grid would cause deadlock during battle.

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@7156 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Merged from revision: 7157
- Fixed inventory artefacts in widescreen (by anv)
- Automatically return to team panel on turn end (better situation overview during enemy turn) (by anv)
  ja2_options.ini: AUTO_COLLAPSE_INVENTORY_ON_TURN_END

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@7158 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Merged from revision: 7159
- Fixed incomplete commit from revision 7156 (custom sounds for non-guns)

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@7160 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Merged from revision: 7161
Show Bonus from traits and background/bonus from worn equipment (by anv)
- Just hover the mouse over the camo value and you will see the value in the tooltip
- see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/331780/%5BFeature_request%5D_Add_stealth_.html

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@7162 3b4a5df2-a311-0410-b5c6-a8a6f20db521