Merge SDL 2.0.3.
Fixed conflict. Removed nonexistent file from SDL CMakeLists.txt.
Android fixes. Bump required Android SDK required for compiling to 12 due to SDL joystick code. Removed the activity finish request code, as SDLActivity should now cleanly wait for the native thread to exit.
Update SDL version in the documentation.
Fix SDL keyboard event sending on X11.
Fixed SDL build on MinGW.
Minor fix for SDL build on Raspberry Pi platform.
Dragdrop nodes to a SplinePath component to add as control points.
Improve Camera documentation. To avoid potential confusion, disable auto aspect ratio mode from Camera if aspect ratio is set explicitly, or if the Vector2 form of Camera::SetOrthoSize() is used.
Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics.
Fix scripts which referred to the phantom attribute.
Merge branch 'sdl-update'
Fixed Ninja Snow Wars Objects xml to use Is Trigger.

Updated Physic Events to use P_TRIGGER instead of P_PHANTOM this will require a change in anything using the old Phantom event code in client applications.
Added CharEntry event to LineEdit for manipulation of the chars that are being inserted into the edited text.
Travis CI: API documentation update at 2014-03-25 01:17:31 UTC.
[ci package]
Add setting to use camera position instead of zoom on mwheel
rename ParticleModel2D to ParticleEffect2D in AttributeEditor.as.
Remove z value, use layer order to sort Drawable2D.
Remove Constraint2D editor icons.[ci skip]
Add DrawableProxy2D.[ci skip]