Test branch neo dynamis
still left: set nm spawn time for timed pop, lottery pop etc
mob size : some mobs will probably need 2 pools (2 different sizes)
mob level: some mobs will need 2 groups (normal mobs and HQ mobs)
reimport missing nms in packets from old dynamis version when they're in the right place
Merge branch 'NeoDynamis' of https://github.com/gedads/darkstar into NeoDynamis