.

.
cleaning up
fbo added
still bug with fbo
New Renderer Version (uncompleted) by Marcel

Just the scenegraph implementation. The Node.cpp methods are not
implemented yet, will be coming this evening.
no big changes
added our main renderer
Merge pull request #8 from lisawerner/master

pdfs
nothing special
Cleaning up
Shader Features added

Shader works hopefully with tesselation, geometry and compute shader
Added empty classes
Add License
Merge pull request #29 from lisawerner/master

Add License
Updated the 01_NewRenderer_Marcel Source - Scenegraph Update

Now the scenegraph has a node-structure an can be used. Still one bugfix
todo, see the main-class for testcases and the error/bug
Update Renderer Scenegraph-Classes

I added my scenegraph classes to the Renderer-Folder. My main.cpp which
contains test cases for the scenegraph should be revised because there
is still a bug!
01_NewRenderer_Marcel Update Strings

Just changed const chars to std::string
01_NewRenderer_Marcel Update Strings 2

Now the scenegraph uses std::string instead of const char too
Update 01_Renderer_Marcel

A standard constructor and a setName method is now available
Update 01_NewRenderer_Marcel Bugfix

A bug was fixed and the reason for it was the scenegraph class