Fixed AndroidManifest to load libraries correctly
Merge branch 'Engine'
Fixed opening window on android
Added more error checking
Merge branch 'master' into core
Restructured VertexBuffer code and implementend remaining functions.

- Moved setting data to a private function
- Set indices to the GPU before using them.
- Implement addIndices and addVertics
- Tested that all changes work
Merge branch 'core'
It works on Galaxy Tab2.

Viewport was set at wrong location.
Updated gitignore

Added eclipse crap to ignore
Merge remote-tracking branch 'origin/Engine' into Android
Merge remote-tracking branch 'origin/Renderer' into Android

Conflicts:
	vs2010/TestProject/main.cpp
Merge remote-tracking branch 'origin/core' into Android
Merge remote-tracking branch 'origin/Engine' into Android

Conflicts:
	include/UtH/Engine/Transform.hpp
	src/Engine/Transform.cpp
GetRotation doesn't return ref anymore
UtHEngine implemended

Everything in scenes should show correctly on Android
Extended FileReader to read compressed files.
Check is context avaible

So that it wont try to swapbuffers or clear if it isnt
Added input files to project, started making input
Merge remote-tracking branch 'origin/platfrom' into platfrom
Made mouse input, does not work for some reason

needs to work:
#include <UtH/Platform/Input.hpp>
UTHInput.SetWindow(wndw.m_windowHandle);
UTHInput.Update();
void* uth::Window::m_windowHandle
	private -> public
in right places ofc