Cave Area

Just a little demo to make sure I'm doing it right.
edit

just grammerchecked
Update script.js
Update script.js
Update areaTemplate.js
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Update script.js
quick test change
Changed back
Spiffying Up Stylesheet
Spiffying Up Stylesheet3
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Update script.js
Edited quit command
Added bank, winning finish, and fishing.
Update script.js

Ok, this is a little over my head, im still a noob, but here is my try ... 
Idea is when fish has been caught, to start timeChek(), which starts new function fishChek(). 
After fishChek() being accessed second time it should remove fish from inv , and give message that fish had gone bad.
I was not able to make it run after 6 turns(timeCount) , sorey Gabriel .
Update script.js
Merge pull request #50 from fundocro/patch-1

Update script.js
Update script.js

Kept somewhat of the fishCheck function, but did some editing to it-- Making the fish go bad when the number three is computed; If not(if the number computed is lower than three), then result in the fish being good. The number could be raised higher, but I thought this was good enough.
Merge pull request #51 from Alabaster456/patch-1

Update script.js (Enhancement)