Adding initial implementation of RainbowKeyProcessor
Implemented new adornment layer for the rainbow glass effect and hooked it up into the RainbowKeyProcessor
Improve glass effect a bit
Fix code to get braces around a point so that it works correctly by anchoring on the opening brace instead of the closing one
Reduce the effect start time to 300ms and also avoid starting it again when it already is visible
Completely rewrite the geometry code for the adornment, and now use a simple border to highlight the scope
Minor cleanup of some code
Do all the necessary mappings between buffers so that we can handle multiple superimposed buffers with rainbow braces (such as a razor view)
Minor refactorings and code clean up
Lots of refactorings and code cleanup
Raname RainbowAdornment -> RainbowHighlight
Move 300ms timer default value to a hidden configuration setting
Some minor code cleanup
Implementing rainbow highlight (Issue #56)