Fix Change UI verb
fixes another heist mode breaking bug

vox can never win their inviolate_crew objective due to not having cortical stacks put in them on setup.
i took this code from one_click_antag's create_vox_raider() and edited it slightly.
i was thinking about merging the two procs into one but i will leave that for you to decide.
Replaces hardcoded UI length with constant
Makes infections cure faster
Fixes dionaea getting infections
Fixes #5512 - Renames the Botanist spawn point to Gardener
Adjusts the curing of infections
Reduces amount of toxin damage dealt by infections

Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.
Makes DNA modifier look at dna.real_name instead of name
Allows necrosis to be fixed with peridaxon and surgery
Makes bleeding logic a little clearer
Fixes reagent_containers not being usable for surgery
Spaceacillin now prevents wounds from transferring germs
Infected wounds show up more readily on the health scanner
Increases the time it takes for germ_level to rise to ambient
Required spaceacillin levels no longer scale

The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.
Merge pull request #5519 from mwerezak/wound-infections

Infections
Merge pull request #5510 from GinjaNinja32/changeui

Fix Change UI verb
Merge pull request #5513 from Walter0o/patch-1

fixes another heist mode breaking bug
Merge pull request #5520 from PsiOmegaDelta/Gardening

Fixes #5512 - Renames the Botanist spawn point to Gardener