Some typos fixed (thanks to Nukem9)

cellSysutilCheckCallback() modified, some warnings converted
Oops
fix WriteDepthBuffer and scissoring
fixed problem of textures being disabled after every end command
change warning to log in lwmutex
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
fixed clamping of texture_border
Memory alignment fix

Some mutexes added, _sys_heap_memalign implemented
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
Fixed thread issues

Fixed args passing
Fixed thread stopping/pausing (temporarily)
Fixed problems with SC_Condition and SC_Mutex (partially)
started fixing the rsx textures
offset and format are done
Small changes
Copy Paste :P (thnx AlexAletra)
Small changes, some bugs fixed
more rsx texture (address, control0,  image rect)
Merge pull request #63 from O1L/master

Improved UnPkg.
Reservation implemented

Some SPU bugs fixed;
sys_spu_thread_get_exit_status
sys_spu_thread_group_destroy
Reservation review

Minor changes
SC_Event_flag.cpp module detached
cellFont rendering functions

-Now, all the games using rendering text using
cellFontRenderCharGlyphImage and all the related functions should work,
or at least don't crash.

-There are still issues with the character position on surface, and in
some cases, it renders the text with a different font than the one the
game specified. A lot of cellFont stuff is still missing or may be not
properly implemented.

-For games using system-embedded fontsets you have to find a *legal* way
to copy the .TTF files from your PS3 into dev_flash/data/font.
Small changes

lwmutex completely implemented