bumping versions to begin development
adding a method to get tier from an itemstack
should fix issues #2 and #3
overloading a method
fixing an issue with socketted items not losing a line of lore
another fix for mobs spawning with the wrong tiers of items
adding a field to tier.yml
updating changelog.md to reflect today's changes
Merge pull request #81 from Nunnery/bleeding2

Bleeding2
adding Metrics
updating changelog.md
making sure that sockets get fired first
removing Updater
making sure that items can spawn with sockets
removing a ridiculously ugly if statement
Merge pull request #82 from Nunnery/bleeding2

Bleeding2
improving exception prevention through null checks
enabling durability on command
adding MobDespawningTask
adding "chanceToBeIdentified" field to tier.yml