initial commit of combat tracking to re-add health, maxhealth, and initial range..
Merge branch 'master' into ct
-Addind more comprehensive logic to capture the range of the unit
Monk WW - added code to automatically case SE&F on the nearby 1 or 2 targets with the greatest health
checkpoint on trying to figure out autoSEF
Merge branch 'master' into ct
Merge branch 'ct' into autosef
another attempt at fixing auto SEF
still working on autosef function
more interim autoSEF changes still being worked on
Merge branch 'master' into autosef
checkpoint, probably the last
What I want to accomplish is not really possible without a proper ObjectManager (like with FH).
Having a list of GUIDs isn't helpful as there doesn't appear to be a way to convert a GUID to a UnitID in any meaningful way as it relates to auto-casting spells against some arbitrary enemy.  Therefore, the combat tracker & autoSEF overhaul isn't really possible using just a normal LUA unlock
Merge branch 'master' into autosef
-Monk WW: changed direction on the automatic SEF to attempt to consider only currently valid UnitIDs (e.g. those that are currently being targetted by the player's team-mates
Merge branch 'master' into autosef
more progress towards auto SE&F
-Monk WW: Removed extra references to FoF toggle
-Monk WW: Added some 'opener' logic to include a Chi Wave at range as well as prioritize FoF before Serenity (I hope)
Merge branch 'master' into autosef
-Monk WW: working? implementation of Automatic SE&F?
-Added logic to do a proper opening rotation
-Monk WW: tweaking opener rotation logic