[X86] Improve the lowering of packed shifts by constant build_vector.

This patch teaches the backend how to efficiently lower logical and
arithmetic packed shifts on both SSE and AVX/AVX2 machines.

When possible, instead of scalarizing a vector shift, the backend should try
to expand the shift into a sequence of two packed shifts by immedate count
followed by a MOVSS/MOVSD.

Example
  (v4i32 (srl A, (build_vector < X, Y, Y, Y>)))

Can be rewritten as:
  (v4i32 (MOVSS (srl A, <Y,Y,Y,Y>), (srl A, <X,X,X,X>)))

[with X and Y ConstantInt]

The advantage is that the two new shifts from the example would be lowered into
X86ISD::VSRLI nodes. This is always cheaper than scalarizing the vector into
four scalar shifts plus four pairs of vector insert/extract.