Setting up gradle
Auto build test
Added deobf to build script
Fixed old notification system
First public build
Fixed camel pack duping in the crafting table
Fixed leaves not working in hotbar
Fixed notifications being completely broken
Fixed NO ENVIRONMENT DATA on death
Fixed camel packs not topping up to 100%
Fixed hallucinations
Fixed stat delta in debug text
Replaced some hallucination sounds
Fixed GUI graphical issues with enchanted items
Fixed NPE when adding items to configs ingame
Fixed server startup crash
Fixed armor properties not working at all
Crash fix for physics in rare cases
Re-registered physics entity (please report any issues with this)
Entity failsafe more descriptive and with less spam
Slight typo fixes in configs
May have fixed entity registry crash
WARNING: Rending of physics may not function correctly!
Reverted entity registry changes until I can get it stable again.
Fixed physics entity render crashes from previous attempt
Possible fix for frozen client side GUI in multiplayer
WARNING: This build may not be stable. Please report any bugs.
Server side fix for filling bottles or drinking from unclean water sources
Right/left click handling now Cauldron server compatible
Credit to bloodmc for finding and fixing these ;)
Fixed frozen GUI on servers.
Fix for oversized sync packets.
Fixed broken add/remove shortcut on blocks
Moved default keybindings back to J & K
Fixed graphical glitch with screen tinting
Fixed mod.info file being completely wrong/broken
Quick fix for sand-like stability types
Added full change log history
Build script cleanup
Added license & readme to repo
Disabled tinting while submerged.
Fixed update notifications printing everything to screen.
Falling sand no-longer replaced when physics is off.
Fixed camel packs filling from empty bottles.
Fixed glass bottles duping themselves
Fixed glass bottles duping themselves
Cauldron hand drink limit now toggleable
Minor BiomeDictionary support