Organize builtin into subdirectories
Use "core" namespace internally
Fix healthbar not beeing hidden on disabled damage
Fix possible deadlock in error conditions
Fix error messages beeing shown on pressing cursor keys in various menus
Fix incorrect scaling of customized hud item selection marker
Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes
Send max number of characters instead of asserting in case of too long chat messages
Fix old client showing duplicated health bar on new server
Fix client not showing hearts and bubbles on connecting to old server
Fix server not remembering hud flags correctly
Map irrlicht log level to minetest. Allow write them to debug file.
Make print() NUL-safe
Add formspec toolkit and refactor mainmenu to use it
Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
Fix singleplayer dialogs missing game customization
Split declaration of GenericCAO from implementation
Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
Add joining player to printed player list
Fix memory leak in redis backend, fixes #1325
Item entity stacks merge on the ground.

Add TTL to item entities.
Fix a bunch of small bugs due to mainmenu cleanup
Fix doubleclick not working in singleplayer
Fix of by one issue on accessing raw list
Fix this->self
Fix copy&paste error for scroll button
fixed typo std::encl in src/gettext.cpp