6.0 Experimental Code

- Removed hit rating, corresponding EP weight, hit mechanic is still
largely in the engine however. Might be removed later?
- Culled trinket code, things like Vial of Shadows are gone . Trimmed
remaining code to only involve heroic warforged.
- Fixed stat_mod double dip.
- Proc system has been streamlined somewhat. All stat procs use same
structure.
- get_stat_mod(stat) now handles agi as well, cleans up loops
significantly.
- Removed dead code in proc rate calculations.
- Added rppm specific method for uptime, probably unnecessary.
- Removed dead tier code.
- Procs sorted into arrays. This helps gauge need for convergence.
determine_stats() now iterates through these arrays instead of just
active_procs.
- Default EP is now Agi.
- Normalization stat can now be set using adv_params.
- All proc objects need a proc-type and stat-type now. Means cleaner
and more straightforward code. ‘stats’, ‘highest’, and ‘random’ all
used for stat procs. Damage types still used for damage.
- IGNORE DARKMANTLE CODE. IT DOESN’T INTEGRATE WITH SHADOWCRAFT.
- Renamed several scripts. I don’t like having to type ‘mop_’ for no
reason.

NOTE: Damage increased across the board, added stat double dip bug? Or
fixed missing stats?