CORE: Fixed draw-in for party/alliance.
CORE: Fixed my previous commit.
SQL: Fix Pso'Xja Elevators

Helps avoid glitches heading to The Shrouded Maw during PM3-5 Darkness Named
Merge pull request #162 from starlightknight/psoxja-elevator-fixes

SQL: Fix Pso'Xja Elevators
LOGIN/SEARCH SERVER: Added the option to change the search server's default port.
CORE: Fixed draw-in for party/alliance, party/alliance members are now drawn in when mob readies a TP move (if the TP move has SKILLFLAG_DRAW_IN).
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into draw-in

Conflicts:
	src/map/utils/battleutils.h
CORE: sanity check on charID of logging in char
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
CORE: more entity update changes (send spawn packet instead of update packet if it hasn't been spawned already)
CORE: fix for 48fb31539c46673da9051e2accb31db1d856656e
Database added models for aerns in al taieu and huxoi , added models for ka shadows spriggan ... in eldieme necropolis present
and their jobs
known not retail behaviour :
-aerns are summoning elementals, beasts while roaming while they should pop those only when fighting (in retail their job is hidden from player until the fight is starting).
- aerns drg don't jump while they do in dsp leading to bad animation
- splitted skills for aerns based on their models is not retail: due to the lack of info all "common" skills for on all aerns + their specific weapon based skill isn't retail, each kind of aern use a few of those (at least in the 2 corrected areas). If someone have info on which skill they really have access to (i fought an aern which was constantly casting cocoon in retail).
Merge pull request #164 from xdemolish/draw-in

CORE: Fixed draw-in for party/alliance.
CORE: Fixed build error on my previous commit (i didn't merge correctly).
CORE: Un-broke Futae which i broke in my previous commits.
SCRIPTS: Removed custom runic portal code. There is nothing like this on retail so this is deemed custom content which should not be committed to the main repository.
CORE: Fixed crafting exploit.
CORE: Fixed chat packet size based on proper alignment.
CORE: fix for 48fb31539c46673da9051e2accb31db1d856656e not working on NPCs or pets
SCRIPTS: tweak monstertpmoves::applyPlayerResistance, status resist mods get applied to all resistance tiers. if status effect is resisted to quarter tier or higher it has no effect. create new function applyResistanceEffect in magic.lua - it's a copy of applyResistance with the logic copied from applyPlayerResistance for status resist mods. apply new resist function to scripts for slow and paralyze spells, apply new formula for paralyze potency and make duration of paralyze I random