Added animated sprite to 2D game
deterministically generating tiled locations from a seed
Terrain can slow entity motion
Added dynamic visiblity fog, based on terrain
Added terrain textures
Added basic sprites to represent location features (Orc fireplaces, for
starters)
Added sprites for items in a location
Items are collectible in the 2d game
Corrected bounding boxes and added graphical debugging
Player fires "arrows"
Arrows kill people.
Merge pull request #25 from jbauschatz/tilegame

Tilegame