First version of lefthandedness. Not all shaders corrected yet

Shaders still need workover wherever the camera direction ist calculated
(e.g. in lighting).
Last checkin before switching to column vector convention
Simple running left-handed and in column notation in C# and in JavaScript

Other samples still need to be converted.
Cube and Tiles working (mirrored)
Matrix-Vector multiplication bug fixed
Cube and Tiles orientation corrected
Mage Example running left-handed/column matrix
Soundtest Example running left handed/column matrix notation
Geometry/Normal conversion RH->LH

CubeNTiles working correctly.
Simple abused as working sample->needs to be tidied up
Fixed RocketGame Protobuf Reference
Small change in LICENSE
Moved customized protobuf-net sourcecode to: https://github.com/FUSEEProjectTeam/FuseeProtobuf
2. Cleanup:

- reorganized the protobuf library files
- removed unused/unnecessary filey
- renamed Test.dll to FuseeSerializer.dll
- removed absolute references in Fusee.Engine.Imp.WebGL.js
- replaced cube asset in SoundTest example by Cube();
- removed strange stuff from CubeAndTiles examples
- fixed namespace in KeyFrameAnimation
3. Cleanup: Fixed 150 most important defects in Core (Gendarme)

- replaced unnecessary delegates by .NET default types
- replaced "" by String.Empty
- changed "const" to "readonly"
- changed type of public variables from List<> to Collection<>
- removed unused function in GUIText
- moved nested public classes out of their nesting
- specified exceptions (e.g. FormatException() instead of Exception())
- made classes static if they only contained static members
- sealed internal classes if possible
- added assembly name check before loading an assembly by reflection
- reorganized ImpFactory by adding two functions to avoid duplicate code
- removed unused parameters
- added "using" statement to LoadMesh to dispose StreamReader
- changed structs ParticleData and MatrixParamNames to classes due to their size
- added [assembly: CLSCompliant(false)] to AssemblyInfo.cs
- plus some ReSharper stuff
Revived the Uniplug part of the project

The DoubleCircle Cinema4D example now runs with C4D API and SW Version
14
First yet uncomplete version of FUSEE C4D Exporter

and FUSEE Scene Viewer
Final CheckIn before moving over to LeftHanded
Merge from Develop

Hand-Merged quite a couple of RH->LH changes. Most Examples not yet
working
Normals and Colors working in C4D FUS Exporter
Fusee HTML Exporter added.

Normal-less objects  not yet working. Browser opens local file (no
webserver yet). Sub-optimal copy-solution of SceneViewer.