ErrorUI possible implementation
ErrorUI possible implementation
Merge remote-tracking branch 'origin/game/DLC_system_integration' into errorui
Merge remote-tracking branch 'origin/develop' into errorui
Merge remote-tracking branch 'origin/develop' into errorui
Merge remote-tracking branch 'origin/develop' into errorui
Merge remote-tracking branch 'origin/game/DLC_system_integration' into errorui
ErrorUI changes and also add to android build
ErrorUI moved do loadingscene
Revert "Merge remote-tracking branch 'origin/game/DLC_system_integration' into errorui"

This reverts commit d617a22b745e2374815e16f087e11bc3c29bc5c2, reversing
changes made to cace8b8331ea001381b29cd497751228f5748ceb.
Revert "Merge remote-tracking branch 'origin/develop' into errorui"

This reverts commit cace8b8331ea001381b29cd497751228f5748ceb, reversing
changes made to b24925b456261c52d442d19f5b47efe761ee9294.
ErrorUI,, button press problem
Revert "ErrorUI,, button press problem"

This reverts commit 2c292f5ddbd5da4dde0ec2e945db39c479190e59.
ErrorUI button not working
Merge branch 'errorui' of https://github.com/asmodehn/WkCocos into errorui
Errorui commit ok
we dont destroy entity on error, so error prevents going further without solving it.
small changes to progress update algorithm.
loading manager now detects error and stop system updates if there was an error.
cleaning up UI. we dont need layer with new UI system.
making error_retry button work.
ErrorUI some namespace changes and local method calls
Merge branch 'errorui' of https://github.com/asmodehn/WkCocos into errorui