Model addition

Added some cool models (to my remote)
Added a method to give walls skins and edited the inner part of the castle
Fixed the unwanted collision problems, e.g. when a boss collides with a dead NPC they got stuck. I also fixed the bullets so that they don "kill" the cartridges. And I also made the critters drop cartridges randomly IF there is not a cartridge already in the game.
Added keeping track of the player statistics and displaying them at the end of the game.
Hangers added to resource file
Added more statistics
Added touch ups
Added game theme song.
Added a game themesong.
Fixed the game's song so that it doesn't get "cut out" by the noises made by the special characters. And I also made it so that the bosses only take damage from a silver bullet if they aren't in there special state.
Made it so that Purgatori actually jumps when she gets hit. Also simplified the bullet collision a little.
Touch up stuff and menu W/ cheat addition
We did it

The game is finished
Merge remote-tracking branch 'origin/master' into tyler

Conflicts:
	ACFramework Version 2.01/ACFramework/cCritterArmedPlayerFirstPerson.cs
	ACFramework Version 2.01/ACFramework/cGame3DSurvival.cs
	ACFramework Version 2.01/ACFramework/cJasonv.cs
	ACFramework Version 2.01/ACFramework/cModernListener.cs
	ACFramework Version 2.01/ACFramework/cPurgatori.cs
	ACFramework Version 2.01/ACFramework/cRatamahatta.cs