Workaround for graphics glitch in Phantasy Star Portable 2
Move the hack from GPU/GLES/StateMapping.cpp to GPU/GLES/ShaderManager.cpp
Make sure no NaN goes into projection matrix.
add success flag for qt screenshot too
Merge pull request #7077 from Bigpet/qtScrSave

add success flag for qt screenshot too
x86jit: Optimize vcmp for single and simd.
x86jit: Just do the ES/NS compare once.
x86jit: Interleave reg usage in vcmp.
Better support for new archs.
Merge pull request #7079 from xsacha/new_archs

Better support for new archs.
Merge pull request #7078 from unknownbrackets/jit-minor

x86jit: Use simd for vcmp comparisons where possible
vertexjit: Oops, this wasn't supposed to be there.

Fixes #7081.
Fix Android.
Make CPUDetect.cpp not blow up on Zenfone devices.

Don't really know what's going on here, but this seems like the easiest way out. Appears that CPUID really is buggy on this hardware, which seems weird. Alternate explanations would be that we are checking the wrong bits for xgetbv support or something...
Improve AVX check in CPUDetect. Warning fix.

Keeping the ifdef for zenfone - still doesn't work without it
Change vpfxs/r/t disassembly syntax
Drop silly way of doing CPUID on Android, the right way seems to work
Merge pull request #7083 from Kingcom/Disasm

Change vpfxs/r/t disassembly syntax
Introduce a Fake JIT for generic builds.
Fix Qt build by building Arm disassembler for all platforms.