Syncing with TFS build.

-  Rewrote the system code to take a catalog name
-  Now displays catalog name
-  Rewrote the catalog generator to use settings
-  Removed a pair of settings no longer needed
-  Added in more sanity-checking on the settings container (GenLibraray)
to resolve a very interesting bug
-  Added in a RollInLongRange function to Dice for long rolls
-  Made more liberal use of Guids in system for retreival and access.
-  Created a StellarView object (named SystemInfoView)  (Issue #30), and
renamed the System form to SystemDisplay (Issue #25)
-  Nuked iLnumerics due to version change. (Refer to Issue #31 on
GitHub)
-  Rewrote  AetherumSettings.cs and ObjectConverter.cs to conform better
with naming schemes (Issue #4)
-  Converted all of the ObjectConverters to Convert. in order to fix a
bug with conversions
-  Fixed a misnamed property
-  Moved MaxSizeOfSystemCatelog to Long to avoid an overflow issue. Did
the same for Sector and Stellar Catalog.
-  Removed PlotPoint from genLibrary with the migration to WPF. Point3D
now replaces it (yay, in built type!) (see Issue #8)
-  Migrated the main form to WPF, and got the program back up to
creating system points.
-  Added in Extended.WPF toolkit!
-  Documentated SectorGenerator, SystemInfoView,
-  Added in Extended.WPF toolkit!
-  Documentated SectorGenerator, SystemInfoView, StellarSystem,
AetherumSettings, MainWindow code-behind, SystemDisplay code-behind,
CatalogGenerator, Sector . ScatterPlot3D, AetherumGenerationFlags,
AetherumSettingsGetters, (#3)
- Documented in genLibrary: DiceTreeNode, DiceTreeLeaf, DiceTreeBase,
Utility, Point3DExtensions, ObjectConverter  (#3)
- Renamed NumberOfStars -> NumberOfSystems in Sector and updated the
MainWindow to match
- Removed some using statements in CatalogGenerator,
AetherumSettingsGetters, DiceHelper, ValType, PropertyHandler,
Utility(#4)
- Rewrote Dice, RawInputParse using statements (#4)
- Migrated Sector to a situation using reflection
- Removed Sector functions to a different format to make writing bound
calls better.
- Added in methods to reset the sector and generator if neccessary, as
well as tracking for initalization steps.
- Remove UDoubleType from ValType. There IS no Unsigned Double.
- Added in full constructor to StellarSystem
- Reformatted SectorGenerator. MainWindow codebhind, CatalogGenreator,
AetherumSettingsGetters, PropDefs  to meet naming standards (#6)
- Removed this. from many lines in SectorGenerator to make the lines
more legible
- Removed FFRichBox from the genLibrary due to the migration to WPF.
Resolves (in a fashion) issue #16
- Migrated DiceTree to it's own folder to resolve issue #20
- Moved DiceHelper.cs into the Dice/ folder as well as documented it
(#7)
- Moved PropDefs.cs and ValType.cs from Enum Modifications to Setting
Containers, grouping with related project. (#7)
- MersenneTwister.cs - After investigation, we're OK with license,
resolving issue (#19)
- Removed some extra spacing from issues.
- Pulled StringValue and StringEnum from genLibrary. No longer in use.
With this, removed the folder from the source control.
- Validators removed entirely from genLibrary. Not in use.
- PropertyHandler has been rewritten to be abstract, since it needs to
be implemented by a subclass anyway.
- Split the permission functions into it's own file. Resolves issue #15.
- genHelper is now Utility. Resolves issue #12.
- Utility - Renamed the statics in alignment of #6
- Removed the Console multiPrintLines from Utility as well as a
StringToEnum function that appears not to be at all used.
- Added a BoldColor text to RichTextBoxExtensions. Will need some
testing for WPF.
- Renamed rawInputParse to RawInputParse as well as it's functions to
match #6.
- Renamed some of the settings in RangePair (#6)
- ObjectConverter lost a using statement when some debug statements were
removed.