fixed structures. structurelevel and gridlock added
added saving
structures cont.
struc. cont.
Fixed Saving
Added player class
NPC added and fixes
update
Tried clicking, sorted out some stuff
Merge remote-tracking branch 'origin/Testing' into Testing

Conflicts:
	bin/spel/Game.class
Walking and other changes
constructor fix on some structures
Started on levelgeneration
Merge remote-tracking branch 'origin/Testing' into Testing

Conflicts:
	bin/spel/Game.class
new tile size, movement fix
Sync
Fixed Map
pointer added
Finished random generated islands!
Removed unused