fixed registering of ban commands. Closes #942
fixed ban range check to make sure the whole ip matches and not just rely on the hash. Closes #946
Fixes records for maps in subfolder. Closes #46
Fixes inactv dragger after map change or srv start.
Fix for teams
Closes #153.
Fix Input Handling
send ahead window for maps downloading. works with vanilla client.
Added a config variable to control the map window.Closes #172
Fixes the last commit
Player name when requesting another player's

Edited from github directly needs to be tested
Player name when requesting another player's. closes #197.

Edited from github directly needs to be tested
turns out that Drop was needed after all :S
added sv_events
Reduced length of new year event to 2 days.
Update src/game/server/gamecontext.cpp
Added beast.png and veteran.png skins by whis
Bug: Losing render-commands if commandbuffer is full(gfx)

Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
fixed last commit
set default value for asynchronous rendering to disabled for now. #1001
Fixed team blocking by disconnect (Closes #206)