Fixed slimepeople ventcrawling
Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.

I have removed the carets (^) from all templates as they are not used any more.

For safety I moved the src_object and user checks from the master controller to the nanoui process proc.

Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
	nano/js/libraries/2-jsviews.js
	nano/templates/chem_dispenser.tmpl
	nano/templates/telescience_console.tmpl
Silver slimes now produce drinks upon injection with water. (#345)
More explosion optimisations
Template fixes
S-s-sorry Cccomp-chan
Missing tajaran fat deforms maybe?
Fixed 'Expand Blob' mob detection.
Nuke code is now publicly broadcast in blob mode
'Nuke the station' stage starts even earlier
Added crisis var for borgs. Admins can now manually enable the combat module
Fix Tajaran fat spawns maybe?
Merge pull request #107 from alex-gh/blob_fixes2

Blob fixes
Merge pull request #108 from alex-gh/admin_borg_crisis

Added crisis var for borgs. Admins can now manually enable the combat mo...
Randomized lawset system + config options
Add "or" and "vampire(s)" to VOX.

Conflicts:
	tools/vox/voxwords.txt
Adds an open button next to comms sayers name that opens the nearest airlock to them maximum of 3 tiles away. does not work for people not on camera or using something that makes them untrackable(digital camo, agent card, ninja mask, etc)
Ninja Death Tweak

THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES

NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY

YES I'M MAD

Conflicts:
	code/modules/events/tgevents/ninja.dm
	code/modules/mob/living/carbon/human/death.dm
Fix fire extinguisher not being fillable with the top off.
Holy shit air alarms work properly now. Yes, this time it's tested.
* Area air alerts are the maximum of all air alarm local danger levels.
* Doors are no longer fumbled and close upon alert level 2, and when all alert levels clear, the DOORS OPEN AUTOMATICALLY OH MY GOD
* Air alarm icons refresh properly and only show red in actually dangerous areas.  (Area alerts only cause yellow icons)
* Alerts clear automatically
* Silicons can set thresholds now (someone forgot an !)

Conflicts:
	code/game/area/areas.dm
	html/changelog.html