Make sure only one texture is created per image
Fix examples

The very last style was not used.
Merge pull request #34 from camptocamp/webgl-point-texture-per-image

Make sure only one texture is created per image
Merge pull request #35 from tsauerwein/webgl-point-fix-examples

Fix examples (minor)
Webgl immediate implementation for points

Internally uses a replay group to share code.

Modifies the dynamic data example to use PointGeometry
and Feature in addition to MultiPoint.
More lenient Immediate geometry collection rendering

Render geometry collection elements with a valid renderer inspite of
throwing an assertion error. Allows support of hierarchies of points.
More lenient webgl Immediate drawing of a feature.

Remove assert to handle drawing features with supported geometries.
Removing webgl Immediate delegation code for drawing text
Merge pull request #22 from gberaudo/webgl_immediate_point

[webgl-point] Webgl immediate implementation using a replay group
Use OES_element_index_uint when available
Use 50000 features in the WebGL vector examples
Merge pull request #37 from elemoine/webgl-point-uint

[webgl-point] Use OES_element_index_uint when available
Mark ol.has.WEBGL_MAX_TEXTURE_SIZE as API
Set the default of WEBGL_MAX_TEXTURE_SIZE to undefined

By doing so the examples will also work if WebGL is not supported.