- first crappy code comit
- added missing files
- added fragment shader
- fixed formating, added last shader, removed some warning with gcc
- texture is now created as big as the received camera image
- changed README
- ported this shit to the rift sdk sample application (Ocolus World Demo),
works a lot better now
- fixed severe memmory leak
- added build binary
Merge branch 'master' of github.com:third-person-immersion/third-person-remote-eyes
Horizontal and vertical flip of the image from previous commits.
Removes trailing whitespace.
Adds rebuilt executable for ease of platform tests.