All enemy sprites on a map are set to dead when a battle occurs; Added a delayed spawn timer in enemy zones so that when an enemy died, it does not begin respawning right away
Improved the EnemyZone::Update() method to be a little better organized and readable
Updating from main repository
Merge remote-tracking branch 'upstream/master'
Increased healing properties of minor potion to 60 battle/75 field HP recovery
Bronann no longer learns the defensive stance skill at level 4
Defensive Stance skill now targets an ally instead of self and had its intensity raised by one level. Also updated the description.
Increase amount of drunes dropped by slime and spider enemies. Reduced HP of wolf and snake enemies.
Made both character's initial attack skills target a foe instead of a foe point; Made the Forward Thrust skill deal more damage and be slightly quicker to execute than the sword slash attack, and updated description; Decreased slow status effect intensity of Snake Dampening Bite skill
Merge branch 'master' into balancing
Merge branch 'master' into balancing
Renamed battle type SEMI_ACTIVE to WAIT_COMMAND. Fixed bugs preventing this type from working properly and set it to the default battle type.
Merge branch 'master' into balancing
Increased HP of wolf boss. Decreased agility of slime mother boss. Reduced HP of bat enemy and made their drain attack only heal for half of the damage inflicted
Changed drain attack skill so that it does not recover HP if damage dealt was 1; Added growth tables for all four characters for their first 20 levels
Fixed a bug in the bat's drain attack skill
Fixed some bugs in character growth tables; Made necessary changes to code to use new growth tables; Removed old members and methods no longer needed by the new changes to character growth; NOTE: this commit is not fully tested and may contain some bugs and instability. May also break previous save game data. More testing and changes to come
Redesign of character growth code; Incomplete and untested (won't compile), will resolve issues in future commit
Fixed broken compilation in previous commit and finished the rest of the character growth redesign work; This code is not yet tested, so any bugs/issues identified will be addressed in future commits
Fixed issues where battle and menu modes did not display XP to next level properly