more connect
some input stuff
gl updates
input - done?
starting timer
ok fix de-init
thread knows if its running
move to own thread?
fixed sync problems
timer thread
timer thread
timer updates
stable connections and timer integrated
no need for client micro timer
51 send frames a second
threadsafe 'starting' + 'started'
sending data
bit flags for motion - start to send motion packets
copy memory on set
motion state done