Handle UTF-8 decoding for rendering and text size calculation
Merge branch 'master' of https://github.com/ocornut/imgui
OpenGL example: added commented code to load custom font from filesystem
Revert erroneous commit
OpenGL example: added commented code to load custom font from filesystem
Support for international text input in UTF-8. Added ImeSetInputScreenPosFn(). Removed text_end parameter from SetClipboardTextF
OpenGL/DirectX examples: support for international text input in UTF-8 + implement ImeSetInputScreenPosFn on Windows.
OpenGL example: updated stb_image to 1.46
Speculative warning fixes
Warning fix
Fix stb_image to load 1/2/4 bpp PNG (unofficial fix, submitted as PR)
OpenGL example: minor tweak for non-default font.
Added IO.FontFallbackGlyph (default to '?') + UTF-8 test in demo window
Version number and font documentation
Added M+ font extra_fonts/ for Japanese text
Added screenshot for website
Update README.md
Update README.md
Update README.md
Update README.md