Weapon lockon rework
Merge pull request #15 from doctorspoof/CalumBranch

Weapon lockon rework
Untagged Capital Ship/Landing Deck prefab

This avoids issues with GameObject.FindGameObjectWithTag() returning
the Landing Deck object instead of the Capital Ship object.
Fixed dead player control issues and disconnection handling
Merge branch 'development' of https://github.com/doctorspoof/SpaceShooter into development
Merge pull request #17 from doctorspoof/CalumBranch

Fixed dead player control issues and disconnection handling
First attempt at reducing the lag. Cached the slowest ship and fixed the nan errors. Formations look a bit dodgy but they do eventually form up. Attempting to get rid of the lag before i start tweaking values incase i need to change it all again if it isnt fixed
Merge branch 'MikeyBranch' of https://github.com/doctorspoof/SpaceShooter into CalumBranch
Fixed gui broken on non-follow minimap, some enemy changes for framerate
Second round of attempted optimisations
Controller additions
Another attempt at optimisation
Even more controller stuff
One more attempt. Added in some extra work so that it still works almost as i originally intended
Controller support mk3
Merge branch 'development' of https://github.com/doctorspoof/SpaceShooter into Development
Final menu controller support
Merge completion
Fixed disconnect bug
Fixed two homing bullet issues

Homing is now reflected network-wide and the player can now
successfully disable the lock-on effect by middle-clicking. This fixes
issue #11. https://github.com/doctorspoof/SpaceShooter/issues/11