switched to MonoGame+SharpDX; moved fmod dll to right location; removed XNA dependency in TTMusicEngine
put default full-screen use code in TTGame class
bugfix: non-active channels not updated during non-active time
updated AssemblyInfo files; added pixel get/set test and functionality in SpriteComp
Renamed TestTemplate file
Added test for BTAI
Added test for Sphere Collission and implementation of the system
TestSphereCollision finished - with colors displaying amount of collisions
Added new script system based on delegates, tried in TestSpritePixelGetSet
Simplified Modifiers to use IScript interface, remove IUpdate; comments added
Some reshuffling of generics code to try make an easy TTFactory AddModifier() method