Fixed collision and incorporated ground friction.
Jumping no like.
Flying implemented, but still no jumping.
Wall detection! For climbing!
JUMPING FIXED NERDS
Merge remote-tracking branch 'origin/player' into player_climbing

Conflicts:
	Unity/Assets/Scripts/Player/Player_Movement.cs
the draft picking system is 90% done,  and imported an Input manager asset.
Really crappy surface climbing implemented.
 ◕_◕ ༽つ Fuck
Finished Draft system for now, allows for multiple players and is quite easy to set up!
Added Input manager to your branch, each player will need their own "InputDevice" from the InControl library.
Added most of the ability icons!
Finished adding all of the ability icons
Added Initial BigGuy import
Added some more stuff for speeding up the draft process, and some text to better communicate what the player needs to do.
Improvements to climbing behaviour.
Player will need to take in a index for active controllers to set his controller, but it should work at the moment on all active devices
Merge branch 'player_climbing' of https://github.com/tjdunkinson/AG-GamJam into player_climbing
Added more Animations

Added Vertex colours (needs testing with shader)
Added Jump animation

Added LeftORRight mecanim parameter to make the hero animate correctly based on the direction they are moving