Update drinks.dm

made drinking glass sprite turn to empty when smashed on someone
Fix to oddities with Chameleon Projectors and layers

- When activated, the user mob's layer is now automatically set to the
object layer
- Naturally, when deactivated for any reason whatsoever, the user's
layer is set back to mob layer

This should ensure everything works properly, notably related to
lockers, but not only
Remove anchor
Changelog
Update drinks.dm

Fixed rag dropping issue
Add a few common junk items to Recycling

- Beakers can now be recycled properly
- Beakers had their glass cost tuned a bit. Notably large beakers are no
longer 10 times the cost of a normal one, but rather three times. Only
large bluespace beakers now give/cost 5000 glass units
- Bottles (what Chemistry shoves down into the disposal, not the ones
from the Bar) now recycle properly
- Syringes now recycle

A deleted item is a good item, as always

This is mostly intended as a hotfix since those three items very often
end up trashed en masse and it it ridiculous to see items made FULLY of
glass just run towards the mass driver

I will delelop a more thorough Recycling (and autolathe) value overhaul
soon enough
Changelog
Add toolboxes for about 1.4 metal sheet worth
Pills now recycle for a grain or two of metal
Updating changelog
Merge pull request #1730 from Hinaichigo/Molotovs

Update drinks.dm
Merge pull request #1734 from dylanstrategie/Chameleon-Projector

Fix to oddities with Chameleon Projectors and layers
Merge pull request #1736 from dylanstrategie/Recycling

Add a few common junk items to Recycling
Honk
Changelog
Merge remote-tracking branch 'origin/Bleeding-Edge' into bay_hydro_port