Added sexy qmake file
PlayerState: switched from vector to list for faster sorting. All other modules were adapted
PlayerState: Added additional vector of pointers to all units, so we can now iterate over all units for a player if the type is not important
Writing typename every time is avoided now
Added more reasonable logic for the stat comparison
Added fancy stuff that nobody can understand without explanation
implemented garbage collection
added potential field paper
Removed paper again
Unit.h:
Added position as member variable and implemented getter and setter.
Added function that computes the force caused by a Unit dependent on the
position on which the force should be computed and on a function that
can be passed as an argument.
MicroSimulation: Static Forces now supported
MicroSimulation: Started to include forces that can be generated additionaly
MicroSimulation: Started to include forces that can be generated additionaly
MicroSimulation: Started to include forces that can be generated additionaly
Tried to standardize the interface for potential field computation
Tried to standardize the interface for potential field computation
Refactored modules to avoid unecessary use of shared pointers
Fixed shadow warning
Refactoring and some simple performance improvements by parallelization
Merge branch 'master' into guiExperiment