shadows - proof of concept
vs 2013
tcp file server - the change of current directory is handled properly; renderable is position when created
pipeline commands refactored
merge from master
update according to code review
Merge pull request #132 from nem0/shadows

Shadows
c++11
Merge pull request #135 from nem0/multithread_refactor

PC: get/setAffinityMask to get/setThreadIdealProcessor
the loading of some gl extensions fixed
resize cameras in pipeline
Lux Unit Test implementation -> First Iteration
qt editor polishing
editor messages are not processed in the receiving thread; object can be selected using the icon; new renderer can be (de)serialized; other minor fixes
getLookAtMatrix fixed
no cetral widget in the main window - better docking
game view - WIP
The old editor is removed; Pipeline instances
shadows fixed
gitignore updated