not done yet
fixed a crashing bug in anm_destroy_node introduced when I added the multiple animations per node
mesh and animation saving looks done...
- made everything compile properly on windows again
- removed libanim/libvmath, we'll use them as external dependencies
- added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and
  loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to
  allow reloading the actual exporters without having to restart 3dsmax (which
  takes AGES).
fixed the makefile to use vmath and anim as external dependencies
moving the exporter along slowly
max gui
remove redundtant stuff from maxgoat.rc
resource files where mangled by the previous commit
merged