added animated hourglass, still independant of actual load progess
redid hourglass generation for neatness
removed old hourglass animation code
rejigged for readability, sanity
more tiding for readability
minor tweaks to avoid misuse or rect properties
removed name-dependance of fuse-laying
fixed bug causing overflowing hourglass
new screenshot, featuring duckie
unexplored areas are now plain black, although various gumph for drawing a texture in them is still around
new caves world
menu now has portal to caves
move startpos off portal for access to caves via number key mashing
moved portal in archipelago to be more fun, (similar to earlier versions)
Remove redundant 'burning' tile attribute.