[Toolkit.Game] Improved SharpDXElement to avoid memory leaks and to make element reusable between multiple Load/Unload calls.
[Toolkit.Game] Fixed merge conflict (#380).
[Build] Update license
[SharpDX] Fixed Plane-Ray intersection (#438).
Fixed serialization of Dictionary reference values
Revert "Fixed serialization of Dictionary reference values"

This reverts commit a4e4673df86f866ebd374ce7efe31feddf6a642e.
Merge branch 'master' of https://github.com/sharpdx/SharpDX
Fixed dictionary serialization of reference values

Dictionary serialization methods assumed that the IDataSerialization
type (either key or value) was always a value type. However
default(TKey/TValue) returns null for reference types.

I also added a Test case to show that this is now working as intended
[XAudio2] Attempt to fix memory leak in X3DAudio.Calculate (#393).
[Toolkit.Graphics] Added possibility to dispose WicHelper to avoid messages about undisposed objects (#370).
[Toolkit WPF] Fix exceptions with D3D9 DeviceEx.
[Toolkit WPF]  Change D3d11Image.Dispose to execute on the it's dispatcher thread.
Adding MFCreateSinkWriterFromMediaSink and MFCreateSinkWriterFromURL back to W8CORE.

MFCreateSinkWriterFromMediaSink is supported from Vista all the way to Windows store apps, and Windows Phone 8.1:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd388103(v=vs.85).aspx

I have been working with MFCreateSinkWriterFromMediaSink on an app that I've been testing with Windows 8.1 on an Intel chip, and on a Surface RT.

MFCreateSinkWriterFromURL is supported from Vista all the way to Windows store apps, and Windows Phone 8.1:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd388105(v=vs.85).aspx
[MediaFoundation] Fixed DLL binding for MFCreateSingWriterFrom* functions.
[XAudio2] Added constructors to Source/Submix voices to add effect chains
[SharpDX.XAudio2]  Added USeFilter enum-item back to VoiceFlags.
[MediaFoundation] SourceReader.GetCurrentMediaType passes index through properly
Merge branch 'master' of https://github.com/dfkeenan/SharpDX into master_integration
[XAudio2] Fixed compilation - removed unused namespaces (#461).
[Toolkit.Input] Breaking changes on MouseManager.GetState(). Add MouseState.DeltaX/DeltaY. Make WheelDelta a real delta between updates. Only update mouse position on update instead of GetState() (#464)