Distinguish between cube/3D textures in renderpath commands by the texture unit.
Added per-char ToUpper() & ToLower() functions to script. Show also texture unit numbers in the material editor.
Added Development Base. This sets Debug Information for Debug Builds to /C7 and none on Release Builds. Modifies the install settings and ignore flag as well.
Modified Sound to provide its own unique category for UI sounds
Set Texture and Material Quality / AF parameters during startup from Engine Parameters.