Identicons: Add identicons to ChaOS Lab [1/3]

When enabled, new contacts will be assigned a unique
5x5 identicon as the contact photo instead of the boring
default one.

PS2:
Make Identicon an abstract class so we can use it to
create different types of identicons.  For starters
we'll use the github style in GithubIdenticon.  This
opens up the door to other types.

PS3:
Season with some salt.

PS4:
Use PNG format and tag it using an iTXt chunk before the
IEND to tag it with "identicon_marker" indicating it is
an identicon.  We can use this to identify if a photo is
an identicon and if so do what we want with it, like
removing identicons.

PS5:
We'll stick with JPG format and add a comment block to
the end.

PS6:
Better...stronger...faster.

PS7:
Add the dot matrix identicon

PS8:
Rename PolkaDotsIdenticon to DotMatrixIdenticon

PS9:
Clean up for release and add proper ChaOS Lab annotations.

Change-Id: I95fdca30686a2993ba5c2a9024a3cf5935b5d360
Decrease Vol Panel Transparency

As I was kindly told at dinner...160 is aparently too transparent. Bump to 208,
 50% of difference of previous value and 255.

Change-Id: I938d0e37b5807c83d25a35e2fb08fcdfb02db18f
Frameworks: Notification Reminder Interval && Fixes (1/2)

Calculate actual length acceptable for the
	flipper to flip through per device,
	dpi, shade type, etc. A crespo user
	emailed me and said they were having
	issues in this area... Added benefit
	is we can now have separate
	flippers for landscape on devices
	where landscape shade is longer than
	portrait shade (non-tablets).
	Create second flipper and set
	visibility rather than doing the
	complex string breaking on each rotation.

Change EditText type to capitalize sentences
	by default when setting message.

Notification updated to allow user to stop
	the sound by clicking and dismiss
	with a button.  Allows a user to
	cancel the sound but keep the
	notification around.

Also add Flip Interval option since (device dependant)
	the strings parts can potentially be a
	lot longer with this method.

PS2: Oops forgot to git add and ammend lol
PS3: Update file name so I don't conflict with
	mnazim's upcoming feature lol
PS4: Set title limit as well.  Use marquee
	in the case that user's input is too
	large to fit the view.
PS6: Bad math is bad for layout padding

Change-Id: I14572917f499cc27a612da15130666db3fb592eb
Signed-off-by: scott <scott@ubuntu.com>

Conflicts:
	core/java/android/provider/Settings.java
	packages/SystemUI/AndroidManifest.xml
	packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java
fix last commit

Change-Id: I91cdb16a6cff2af4492d280e8eb62784a6699340
Signed-off-by: scott <scott@ubuntu.com>
Revert "Revert "Block application install from unknown sources through adb""

This reverts commit 82b0dd815c827ff68f201d752cdd5c1d08fb39a6.

Change-Id: I4ba932d9e71157235721336040582f5280c0c131
Fix for positioning of glyphs within a bitmap

For positioning of glyphs within a bitmap, roundf(int + float) is used,
where the float is the glyph position and the int is the text position.
When the text position is varied, this may lead to the sum being rounded
in different directions, due to floating point rounding, caused by that
floating point numbers have different precision in different ranges.

This may therefore lead to slightly different positioning for glyphs and
therefore slightly different widths and heights for text strings,
depending on the position they are rendered at.

The solution in this patch is to use int + (int) roundf(float), which
has consistent rounding, and also enables us to use the full range of
ints.

Change-Id: Id1143cdfcbdfa9915ced878ae04df589a3e03cee
Release locked buffer when it fails to acquire graphics buffer

The JNI buffer in ImageReader_imageSetup is not released when
it fails to acquire graphics buffer. After all JNI buffers are
exhausted, ACQUIRE_MAX_IMAGES will be returned and leads to
error. The JNI buffer should be released when it fails to acquire
graphics buffer.

Change-Id: I3319a58ac44e36c8593b404672a685c4b589a735
Fixed upgrading from forward-lock application to system application

Fixes the case when the app on system is newer than the
currently installed. Something that can happen e.g. after
a FOTA update.

Change-Id: I102e9cdd5693d5e66667c0c8989dc2643c72dd16
Fix graphics corruption caused by HWUI caches

Some caches(PatchCache, TextureCache, PathCache) for HWUI
uses deferred removal for their cache entries even though
actual resource objects are immediately freed by
ResourceCache.
For this reason, the uniqueness of a resource address in
the caches is not guaranteed in specific cases.
(Because malloc() can return the same address when malloc()
and free() called very frequently.)

So it can be possible the cache have two cache entries for
two different resources but the same memory address.
(Of course one of the resources is already freed.)
It also can be possible mGarbage vector in PatchCache has
duplicated addresses and this can lead to duplicated free
blocks in the free block list and graphics corruption.
(Deferred removal was implmeneted based on an assumption of
unique resource addresses.)

So this patch makes sure resource objects are freed after
the resources are removed from the caches to guarantee
the uniqueness of a resource address and prevent graphics
corruption.

Change-Id: I040f033a4fc783d2c4bc04b113589657c36fb15b
Signed-off-by: Sangkyu Lee <sk82.lee@lge.com>

Fix AOSP build - DO NOT MERGE

Change-Id: I42b420c2ce89ce364a2809b28b827964e6923fa1
Fix tracking of broadcast reference count

Decrement the mBroadcastrefCount when an element is
deleted from mTriggeredUids list. And in failure case
reset mBroadcastRefCount to 0.

Change-Id: Id002bb7a8439ef93eabe031bf318bd424cefc88b
Bluetooth-OBEX: Reduce the MTU size if default OBEX MTU > 8k

Add a check for default OBEX MTU. If MTU is greater than 8k and
setMTU flag is true then reduce the MTU to 8k.

CRs-Fixed: 613931
Change-Id: I5785fd372241f682427ea3aca0b56ac747820d52
VideoView: Correct a type error in the previous patch

- Correct the type error, change "http://" to "https://"

Change-Id: Id914d669a5c9e1fc73f51f428abdc2249b2d52b9
Bluetooth: Fix for FileDescriptor leakage causing ANR

Fix to close the native fds gracefully. detachFD has been removed
in order to close the native fds

Change-Id: I6afca60bcf6adc82ad6a63d8706267d8ed3bd579
CRs-fixed: 623575
Bluetooth: Added new key to store last connected A2dp Sep type

Changes made to add new key and API to store, retrieve the last
connected A2dp Sep type using Content Resolver.

CRs-fixed: 599358
Change-Id: I2648603cc456921ec1896fb498b602416bd79e72
Re-do contextual notification header images

PS2: morning
PS3: night
PS4: new night image
PS5: new morning image
----------------------After Rescue-----------------
PS6/4: Shift morning image
PS7/5: New Years image
PS8/6: New morning image (Credits: Lokesh Chamane)
PS9/7: Revert back to old morning image
PS10/8: new Christmas image

*I cropped these for the different resolutions instead of scaling. Let me know what you think*

Change-Id: I1f713f12b425dd63a98ec85f185606e36411c308
Add evening time to header

Change-Id: I5d9a41d92803d64f67cf2fb9dd2c4294a947efc3
needed for slim recents

Change-Id: Iccddff7d08de51882fd425521cb4be24a415c142
Signed-off-by: scott <scott@ubuntu.com>
Frameworks: Slim recent app screen

One of the parts on AOSP google missed to update/improve in the last
couple of releases is the recent app screen to allow better and faster
multitasking. I had always a special vision how it could/should look
and gives the user a faster workflow.

This commit is now our new recent screen. It is a complete new implementation
and replaces googles AOSP recent app screen. The code changes in the base itself
are quiet miniml to call the new recent screen.

Some notes:

1. This patch needs a new repo: frameworks_opt_cards which is a central repo
   to get any kind of googles cards style. Thanks Gabrielle Mariotti a ton who
   made the base for this library and hellped a lot out.  We just fixed together with him some parts
   and mad it useable as AOSP central library. So we can use it later for other
   changes as well

2. Preload needs to work 100%. So it is needed to check that the calling parts
   (like hw key rebinding, pie, navigation bar) do a proper preload. If they do not
   recent screen will just not show up. To follow what they are doing you can enable
   debug in RecentController.java which exactly shows what was called.

Some notes to the patch itself:

- Recent app  screen slides from the right edge into the screen

- Show recent apps in new google card style. Most recent apps show
  expanded with the app screenshot. Other are collapsed. Of course
  the user can change expanded/collapse of each app during the session where the state
  will be restored on next access.

- Compared to AOSP recents we do a 3 stage loading
  1. step: preload the task list and build or update the cards (does not load any content at this point)
  2. step: User actually toggled the recent screen....icons, text and screenshot thumbnail which will get visible are loaded now
  3. step: Recent screen is fully animated in. All other non visible content at this time are loaded now.
  This allows a smooth experience for the user and a minimal load on the first 2 steps. Especially important due that we handle
  a lot animations which are very picky when it comes to background loads. last 2 steps are async multithreaded loading tasks.

- We are using for the app icons and thumbnails a bitmap LRU cache controller to have fast access to the bitmaps we need. This improves especially
  the scrolling and as well the loading time due that allready loaded app icons are holded in the LRU cache.

- Theme support is included as well for all items the recent screen has

- Most important point: Way faster workflow now. The recent screen neither freezes the underlaying app nor it does interrupt the current process the
  user is in. It just slides over the current app about 40% of the screen. Back button as well just an outside touch (which will be passed trough to the app)
  allows to immediatelly go ahead in your workflow.

- Normal click opens an app, longpress opens app detail screen (note: we have only one hidden action on our current recents. If we later decide there could be
  other actions as well...showing a google card menu button on the top right is a very easy task and allready provided from the frameworks_opt_cards lib)
  swipe left or right removes the app from the current tasks

- Pinch to zoom out gesture provides the ability to remove all tasks with a big red warning!!

- All above mentioned actions are animated.

- As usual it is multiDpi compatible

- A lot work went into the optimizing especially for low end non gfx devices where animations
  as well listview scrolling is not that easy. We got the maximum out of optimization here which
  gives acceptable results on low end devices and amazing one on the gfx capable devices.

- A small side note this patch contains as well a fix on navigation bar preload.

Thats the short description.....user need to see it to get the real benefits of this new way.

cheers

kufi

Change-Id: I1925cd9ea37f2239585445142bd37370f137eabd
Signed-off-by: scott <scott@ubuntu.com>

Conflicts:
	core/res/res/values/slim_symbols.xml
	packages/SystemUI/res/values/styles.xml
	packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java
slimrecents trds

Change-Id: Ieccb0d4dd7cfa188525939749e2be8b52db5ed4b
Signed-off-by: scott <scott@ubuntu.com>
make slimrecents optional

original commit and credit to codex-corp (hany)

Change-Id: I96839f66e2585887b99a99dde8b802cc81c721b4
Signed-off-by: scott <scott@ubuntu.com>