Fixed reset all button size and creation
Start thermal at the right, then kinetic, then potential and wind counter clockwise, see #133
i18nize "0 meters" And shift it down a bit so it isn't touching the concrete, see #134
moved other controls down so they won't overlap the "0 meters" text, see #134
Conserve energy, but only if the user is not adding energy, see #135
Fixed: If any value is too low, then don't show it in the pie chart, see https://github.com/phetsims/energy-skate-park-basics/issues/136
Exponentially decay the velocity if already nearly zero, see https://github.com/phetsims/energy-skate-park-basics/issues/138
Exponentially decay the velocity if already nearly zero and on a flat slope, see https://github.com/phetsims/energy-skate-park-basics/issues/129
use pooling and a direct function call instead of generalize update + options hash, see #137
Revert back to RectanglePushButtonDeprecated, see #137
Merge branch 'master' into 1.0