adding rotation utilities
gitignore
committing entity?
asdasdasd
DELETE
character rotation now works
Combat
CombatFSM_CombatTest_Complete_1

First finished instance of CombatFSM.
merge
more work on attack system
still trying to fix null reference bug
same as previous
editing cursor fsm, added more debug info to statemachine
whoops, wrong name on that function
making enemies bigger and blacker when you attack
good enough for now, couldnt lerp the blackness
First Iteration of AI Controller

Fucktons of things
Updates to AI
Merge remote-tracking branch 'upstream/master'
Fixing Merging and Adding prefabs

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