Start a new development version 0.2.11
Don't light tiles around actors, make actors' lights larger instead
Make outer fence configurable
Let the player target outer fence, too
Permit black on black characters and simplify drawing code
Make room walls lit
Don't add lights to projectiles
Show Point in a sparser way
Rename dark/lit++Legend to legend++Lit/Dark
Refactor TileKind content
Don't use any dark paths

We don't have colours for them, anyway (ideally we need 2 colours
per feature and separate 2 for its dark variant, and for paths
we only have 2 total, 3 if we use yellow for currently seen dark tile,
just as in case of normal floor).
Make ambient light the default for tiles
Use dark rooms walls and doors in dark rooms
Disturb running if the next tile on the right or on the left is new
Compare tiles, when running, based on behaviour (features)
Don't take into account rear tiles, when running
Redo run disturbance due to middle tiles and due to items
Fix rotation, taking into account our mirrored coordinates
Permit run direction change, but only in corridors
Permit run direction change anywhere, if unique