Recalculate projection matrix only on resize; expose matrices on plugin instance
Add perspectiveResize option, if true (default) will update perspective matrix on resize; otherwise (if false) will stretch
Set texture on updateTexture event from voxel-stitch

Requires deathcap/voxel-stitch@e2f981afed46dcbaace478449faef4a3565e1511
Add blending function setting from game-shell-voxel
Update for meshes now in voxel-mesher plugin

Requires deathcap/voxel-mesher@be9ff8f8c7603a3f3f487442b9d98ee3f1a52d83
0.7.0