welp...
updated CHANGES
closes #2050, clearing actions on an actor while it acts messes up the removal the currently executed action, see the issue report for more info
fixed up compilation error in lwjgl debug starter...
No reason to use a HashMap at all.  Array will suffice
I'm still bad at words
Merge branch 'master' of https://github.com/libgdx/libgdx into various
Bullet btManifoldPoint: remove pooling, use a few static instances instead, replace getters/setters for btVector3 members with Vector3
Updates to SWIG 3.0.2 (huge diff)
Update CHANGES with bullet btManifoldPoint changes
Update AnimatedTiledMapTile to support per-frame intervals, and converted
the TmxMapLoader to use it.
spacing
more spacing
Bullet btManifoldPoint, actually use the static instances
Update bullet test
Use simple arrays to conserve memory
fix scene2d debug renderer memory leak
update build.xml snapshot version
Merge pull request #2089 from jrenner/table-debug

quick fix for scene2d debug memory leak
updated to RoboVM 0.0.14 and RoboVM Gradle plugin 0.0.10