Initial commit
Initial commit
Fixed incoherence with the timer deviation values and usage
Rudimentary random powerup spawning logic.
Gamepad implementation
Modified the speed increase powerup and refactored to match its new function
Shrink ray and crash fix caused by weird timer repetition
Removed residual code from the previous fix
Slow down shootable powerup. Equally random spawn for the powerups. Hopefully this time the timer crash IS fixed.
Removed the events code
Fixed nonsense in the shootable powerup timer initialization
Shield powerup
Awfully implemented power shot
Small refactoring
Block shooting powerup
Attempt for balancing based on first playtesting round
Button icons for the powerup viewer slots
Last commit didn't compile. Fixed that.
Tweaking after second playtesting session, part I
Balancing mixed and juicing