Fixed issue with wheel not being reset when the user loses the level; fix was to use a delay timer and coroutine to call the reset
Added if statement so that menu will only appear when required
Added Awake methods to scripts and moved all GameObject find calls from Start to Awake; removed from objects that are dis/enabled in game play as they cause null errors
Implemented game logic for when user loses the level and they have lives, coins or nothing
Fixed bug with saved game state not restoring correctly; the snake values like lives, coins etc we always being reset to 0 and not using the game state values; had to use a delay timer and coroutine