added clonk from Objects.c4d
Clonk.c4d is now #strict 2, improved coding style
Added Markys Treeshake and Leafdrop, with a number of improvements
Merge branch 'master' of https://github.com/tyronx/gze
Play no cave sounds when near sky, fish have now a sleep action (=slower swim), fish schooling has lower priority than sleep
Merge remote-tracking branch 'tyron/master'
Improved shaking

Changed the parameters a little bit. Tall and thin trees are more shaky now, palms even more.
Tree shakes to the left or right, depending on the direction of the Clonk.
Tree shakes less if not at full size.
If you liked the old paramters better, no problem :)

Deleted merge artifacts
Improved trees

Storm animation stuff does not have to be defined locally. The original tree sets the animation, if it is in the ActMap.
Chopping the tree now also plays the animation.