Remove event log (sorry)
Scale game up to full browser width, overlay video, add game scale
Scale up canvas by 2
Use unminified tracking js
Scale canvas to half
Merge branch 'develop' of https://github.com/alexlouden/blockcv into develop

# By Saxon Jensen
# Via Saxon Jensen
* 'develop' of https://github.com/alexlouden/blockcv:
  Added easeljs library for the explosion canvas. Added some javascript for that too.

Conflicts:
	src/index.html
Canvas stuff