Fix spine::Skeleton not updating on re-entry.

Could be done in a tighter manner by scheduling updates in
spine::SkeletonAnimation instead and listening for animation events.
However, this may need a more robust interface on scheduleUpdate and
unscheduleUpdate to work correctly.
closed #3874: expand textureID bit to 32bits
update releate note
Merge pull request #5473 from minggo/release-note

update releate note
update tabel of content
Merge pull request #5474 from minggo/release-note

update tabel of content
use correct format for table
Merge pull request #5475 from minggo/release-note

use correct format for table
issue #4118:  improve performance.
issue #4116: Delete non-scripting files.
issue #4116: Removes script-bindings codes.
issue #4116: Updates jenkins scripts.
issue #4116: Updates iOS / Mac projects.
CCConsole:support file upload via telnet console
remove unused function
fix console loop
fix win32 compile error
fix andriod compile error
closed #3874: fix bug, blendID should be shifted by 50 bits
issue #4118:  improve performance. add Node and Sprite physicsSetPosition and physicsSetRotation method.