Bump version to 3.3.2
Remove monster resting = infinite player experience exploit
Remove monster resting = infinite player experience exploit
Wilderness: Put hounds in play
Mimics: Remove toggles on shapeshifting
Spiders: Web talent now costs more
Monster paralysis no longer uses sleep as a hack implementation.
Monster paralysis no longer uses sleep as a hack implementation.
Fixed (nothing) object bugs in wilderness
Equipment: Remove OM_WORN flag on wield
Nerf Magic Mastery on Amulets of Magi (was 1d8)
Possessors: Paralysis attacks now use GF_PARALYSIS
Giants: Remove Hru innate attacks
Blood-Mage tweakage. HP adjustments. Beruthiel now more difficult to overcome.
Blood-Mage tweakage.
Blood-Mage tweakage.
Blood-Mage: Add glove/armor encumbrance effects (No mana so effect fail rates)
Blood-Mage: Armor encumbrance is now proportional to weight
Blood-Mage tweakage.
Fix wizardstaff bug for 0sp powers