Added Trackable to #showstats
Merge pull request #250 from regneq/master

fixed the skillup modifier from previous commit
Invisible/hidden NPCs will no longer show on track.

Removed track packet creation since our client does not require it.

"trackable" column in npc_types if set to false will now make the NPC invisible and will not show on track. I have not figured out a way to make a visible NPC untrackable. I am not sure if it is possible.

Removed some destructible object code and the track rules since they don't actually do anything.
Merge branch 'master' of https://github.com/cavedude00/Server
Old faces will now work properly. This does not affect already existing characters, but you can switch to new models, use /face to change your face, then switch back to old. The column in the DB is the same for both.
More EQStream fixes, hopefully a fix for random linkdeath?
Merge branch 'master' of https://github.com/cavedude00/Server
Fixed an issue where the packet's ack flags were set incorrectly, this should eliminate the random LD from earlier
Removed unknown strings caused by flame lick.
Merge branch 'master' of https://github.com/cavedude00/Server
(GMs) If #hideme is on, lower GMs can no longer summon you.
Changed optest to a flooding test command.
More netcode fixes to help prevent random linkdeath.
Merge branch 'master' of https://github.com/cavedude00/Server
Food and drink consumption should be more accurate now.

Identified the last unknowns in the spawn struct.

Removed some irrelevant code in inventory.cpp due to an EQEmu merge.
Merge branch 'master' of https://github.com/cavedude00/Server
Merge pull request #11 from cavedude00/master

merge from cavedude00:master