hello
Merge remote-tracking branch 'origin/master'
CharCreate: abstract out PC attributes to Character class
make Character class inherit from MonoBehavior
create class-specific parameters
update character create scene with new script updates
class descriptions + stat affinities
add scene changes to reflect prev commit
put PC created parameters in persistent packet object
implement packet transfer from CharacterCreateScene to StartScene
update StartScene to reflect accordingly
Merge branch 'scene_charcreate' into scene_gameplay

Conflicts:
	Assets/Scenes/StartScene.unity