darken wrapped areas, which was a very nice suggestion by nemo
some minor tweaks and stuff
figure out visible land tiles in advance
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
You had me at "refuse" <3
<koda> wut, chats as commit mesages?
superminor tweaks
whoops, forgot to include this file in commt
Allow barrels to spawn in U-shaped pits in stable position
update viewlimits after screen/window resize
Fallback to old heuristic if not pit position

--HG--
extra : rebase_source : f0e79ef8f991c88faa00ec3b150577e043e06538
RAR: cleaning up a bit of the IFDEF-clusterf*ck