Secret service

Map stuff:

-- TBI Mission 01
```
add aid 12515 to {x = 32893, y = 32013, z = 6}
add aid 12516 to {x = 32894, y = 32013, z = 6}
```
-- TBI Mission 02
```
Should only be possible to open door @ {x = 32872, y = 31957, z = 11} if player has storagevalue 12519 >= 1
box @ {x = 32872, y = 31958, z = 11} should contain itemid 7696 (parchment) - aid/uid = 12535
Parchment should say: Damn you Thais! Damn you TBI! I am no longer an agent or a noble but a black knight. A dark avenger that will have his revenge!
```
-- TBI Mission 03
```
Should only be possible to open door @ {x = 32639, y = 32735, z = 7} if player has storagevalue 12522 >= 1
add aid 12536 to {x = 32640, y = 32735, z = 7} -- movement script spawning 2 pirate buccaneers
chest @ {x = 32643, y = 32733, z = 7} should contain itemid 14324 - aid/uid = 12537
```
-- TBI Mission 04
```
Should only be possible to open door @ {x = 32772, y = 31582, z = 11} if player has storagevalue 12525 >= 1
Should be a dead body in this room that gives the intelligence reports? {x = 32773, y = 31582, z = 11} - aid/uid = 12538
```
-- TBI Mission 05
``add aid 12528 to {x = 32020, y = 31439, z = 1} -- Where to use ring``

-- TBI Mission 06
``add aid 12531 to {x = 32205, y = 31153, z = 8} -- destroy cask that spawns 2 barbarian skullhunters``

-- Mission 07
```
Should only be possible to open door @ {x = 32537, y = 31897, z = 13} if player has storagevalue 12534 >= 1
add aid 12539 to {x = 32576, y = 31862, z = 14} -- lever that spawns mad technomancer + monsters
```

I'm not sure how many monsters should spawn with the mad technomancer but wiki says:
``He spawns in a room with a lot of Dwarf Henchmen, a few Stone Golems and some Mechanical Fighter``
why you dont put some space beetween thieves guild storages :< (for the reason if there should be some update where we need new storages)