sceAtrac: set full filled buffer when game ask to do so via sceAtracGetRemainFrame()
Dostate for resetBuffer
Validate psmfplayer config params, reset on create.

Could fix issues if a game uses different pixel modes or more likely
different loop modes.
Fix overflow in scePsmfPlayerGetCurrent*Stream().

And clean up the returned error codes.
Make scePsmfPlayerSelect*() actually switch.

Don't have any games actually using this, so let's report too.  Audio is
falsely working when the stream isn't playable, not exactly sure the best
way to detect that.
Attempt scePsmfPlayerSelectSpecific*().

These functions seem buggy on a real PSP... and they return a weird
variety of error codes.
Get rid of glstate.viewport.restore() for Mali/Adreno Soc
 Reorganize OSK button
Update native
Merge pull request #5940 from raven02/patch-19

Do viewport restore for Mali/Adreno Soc in native
Merge pull request #5942 from raven02/patch-20

 Reorganize OSK buttons
Decrease log level in sceUtilityNetconfUpdate

Spam in Danball Senki BOOST
Report scePauth_F7AA47F6

To make tpunix easier to debug
Add sceDisplaySetMode error code base on JPCSP
Fix some minor styling issues in PSPNetconfDialog.cpp.
Merge pull request #5958 from thedax/codeStyling

Fix some minor styling issues in PSPNetconfDialog.cpp.
Add errors for getting and changing the playmode.

And reporting.  Also, correct the default playMode for unset psmfplayers.
sceUtility: fix some typo and formatting
Enable --escape-exit for all relevant platforms. It makes PPSSPP more front-end friendly by letting escape quit the emu.
Fix Linux build.