added "float approxLength(int samples)" to Path interface and added implementation within existing Spline-classes
Less GC in RoboVM iOS backend. Will now use a single UITouch and a single UIAcceleration instead of creating new ones on each touch/acceleration event.
extracted local variables to avoid allocation on each call
removed unused tmp2
fixed formatting and adapted PathTest as suggested by @Xoppa
Very Minor Update FirstPersonCameraController.java

Removed the completely superfluous private tmp2 field.
Merge pull request #1771 from Hulzenga/patch-1

Very Minor Update FirstPersonCameraController.java
These AsynchronousAssetLoaders now release their assets when finished.
adding in initial version of texture unpacker.
Merge pull request #1774 from mbazos/master

adding in initial version of texture unpacker.
Even more lenient minimal JSON-like format.
Merge branch 'origin/master'
Forgot to format.

:(
Cleaned up MathUtils and added lerp method.
Set the filter/wrap on manual load (see #1484)
Update README.md
Update README.md
Button stays "pressed" when clicked "rapidly" in non-continuous rendering mode...
Calling Gdx.graphics.requestRendering() in a ClickListener doesn't solve the problem.
One might change the `visualPressedDuration` like this :

```
// hach for releasing the click in non continous rendering
ClickListener.visualPressedDuration = 0f;
```

but it's pain in the ass when switching from continuous to non continous rendering.
iOS Clipboard support, unnecessary fixme's and hacks removed, eclipse formatter.
refresh controllers extension when window handle lost