added recording and playback mechanism for MOAIInputMgr
restored initialization of MOAI_ENV_devName on iOS
tweaks to MOAITrace; addition of zl_socket to zl-util module (adapted from luasocket)
tweaks to zl_socket
tweak behavior of zl socket's select () timeout handing (<0 for never timeout, 0 for no timeout, >0 for regular timeout)
fixed handling of shader program default values; fixes multitexture sample
renamed samples/multitexture to samples/texture-multi
added variant of paint sample (using multitexturing and a custom shader)
stubbed in folder for sphinx docs
starting to refactor partition and prop to use different masking scheme (based on class type)
updated MOAICollisionProp to use new factoring
got rid of MOAIFacet; MOAICollisionProp now inherits MOAIProp
fixed bug in shader program initialization (introduced with default value buffers for uniforms)
fixed crash bug in MOAICollisionWorld destructor
Merge branch 'develop-plumzi' into feature/prop-refactor
better masking for spatial queries