gamemanager must implement listener to receive events
recall world params
alter world copying code
Various kludges; Worked towards a generic GameTemplate kind of thing
update in project file
Merge branch 'master' into worldManagement

Conflicts:
	SimpleSurvival.iml
Merge remote-tracking branch 'reid/kludges'

Conflicts:
	SimpleSurvival.iml
consolidate GameSettings and WorldSettings -- DOES NOT BUILD
Merge branch 'GameManager-refactor' into settings-refactor
move world settings load to GameTemplate
add blank config file
getters for GameSettings
move games to runnable if they are runnable
savepoint
can now load (most) world settings from file
can send to another world, not the right world, but a world
pass correct world string to world manager
world copy now works
add eventhandler annotation to playerFreeze
move event handlers to event class