Fix monster remaining current after its turn bug (thanks Delvin)
Move monster energy calculations to process_monsters
Start using MFLAG_ACTV
Streamline monster direction choice, removing some biases (and some Moria code)
Start using monster targets (in a limited way so far)
Rename list-mon-flags.h to list-mon-race-flags.h
Add list-mon-temp-flags.h
Treat mflag as a bitflag
Move monster booleans to mflag
Remove mon-constants.h
Fixed some irrelevant memory leaks.
Merge pull request #365 from LostTemplar/memcheck

Fixed some memory leaks.
Tighten up dungeon(), process_player() a little
More streamlining of dungeon.c
Reset nexus breath cap from 500 to 400 (introduced in 691102a).
Merge pull request #366 from myshkin/restruct

Reset nexus breath cap from 500 to 400 (introduced in 691102a).
Pull calculations out of py_attack_real
Pull calculations out of ranged attacks
Some smartening up of object.txt
Modernise object_base.txt