* Added new components
	- HealthComponent.h
	- ModelComponent.h
	- RotationComponent.h
	- ScaleComponent.h
	- ScoreComponent.h

* Added a EntityFactory
	- CreateEntity()
	- DeleteEntity()
* Added a new System (ModelSystem)
* Updated existing components with crossplatform standards
* Testing in MovementSystem
* Testing in Program.cpp
* Updated Vector3 in stdafx.h with new overload operators
Macros
DX
Shader change
Added Vector4

Fixed Float4x4
Fixed MODEL_ROOT and AUDIO on WINDOWS
Ljud..
Added Update
Fix window
Merge branch 'Linux' into Erik
Removed some files that won't be used!
First version of Scene System
New standard Program.cpp (Using SceneSystem)
Merge branch 'Linux' into SceneSystem

Conflicts:
	Breakout/Breakout/Program.cpp
Fixed conflict
Added math stuff for Windows
Merge branch 'Linux' into Erik

Conflicts:
	Breakout/Breakout/Program.cpp
Moved window
Update fix and changed camera startpos
Fixed model stuff
Fixed model path on windows