init commit, go ludum dare!
structure written
game player action change created, new pim spritesheet
new pim functions added: constructor and a direction change
new images added, ghosts work even better now
skull and pim creation working now
pointer events now work
zombies now come on screen, collisions happen
new organization, game logic in new file
magic now renders and updates
collision is working a little
the game now successfully ends
added game pause, to info context
the game now ends and shows you message
the game works well now
minor transitions added
style refinements
tracks added, sounds so cool!
sound toggle added, some styling changes
testing and fun, making prime more apparant