DB/Misc: Cursed Cauldron / Cursed Scarabs

Thanks to @VincentMichael for the data on the missing trap objects
Removing the cauldron bubbles and smoke gos as these are meant to be summoned by spell used by one of the trap objects

Closes #11372
DB/Creature: BroadcastTextID for npc_text

By 41782992, closes #13286
DB/Quest: News from the East

By @Pitcrawler

Closes #13288
Core/SAI: Fix text over errors
Core/LFG: Fix Leader flag being ignored

Fix bug added in 5ca00bc14d38c5ad49f0ab4500af52e645133826 that removed Leader flag of LFG without ever adding it back, giving leadership to players who didn't want it.
Core/SAI: Ingore text valid errors for SMART_TARGET_CREATURE_DISTANCE / SMART_TARGET_CREATURE_RANGE / SMART_TARGET_CLOSEST_CREATURE
DB/Creature: Hira Snowdawn - missing fly around every 10 min

By Killyana, closes #13266
DB/Misc: Remove few startup errors
DB/Conditions: Use Camera (Cultivating an Image)

Camera is meant to work on other dead iron dwarfs not just Iron Rune-Smith

Runic Lightning Gunner and Iron Rune Overseer already have sai to give credit/despawn on spellhit but spell was conditioned to only hit Iron Rune-Smith
Fix typo which was causing error about duplicate entry
Core/Logging: Replaced direct calls to GetCounter() in logs with ToString()
Core/Entities: Removed the possibility to teleport non-player objects to different maps
Core/SmartScripts: Fix multiple target_types

Checking the worldobjects GUID against the iterators GUID instead of pointer to worldobject against pointer to iterator, as 2 different pointers may point to the same object.
Closes #12670
DB/Spells: Add Naxxramas teleports coords

By dr-j, closes #13255
Merge pull request #13291 from Unholychick/patch-1

Core/SmartScripts: Fix multiple target_types
Scripts/Dalaran: remove unneeded script
DB/Spell: Scrape Corrosive Spit

By Rushor and untaught, closes #12189
Core/Spells: Added new error log for spell linked
DB/Creature: Ravandwyr

* Script repeating random trick event
* Script replacement of Archmage Vargoth's Staff

Thanks to @Kittnz for getting data on last missing event.
Build: Fixed game & collision depending on each other for linking