the NARSIE HAS RISEN update

![narsieupdate](https://cloud.githubusercontent.com/assets/7573912/4780557/da550052-5c6d-11e4-9d61-05375d3bd8c9.png)

*tweaked cult structucture sprites a little.
*red pylons now emit red light.
*red pylons have collisions, but can be broken just like light bulbs.
*Artificers can spawn red pylons (20 seconds recharge time).
*in hell, cultified floor tiles convert light bulbs to red pylons.
*NARSIE HAS GOTTEN A NEW LOOK, twice more pixels! And his eyes glow in the dark.
*NAR-SIE now converts the station:
Floor tiles (except carpets) and Wall tiles are replaced with their cult counterparts.
Grilles are replaced with cult walls.
Light bulbs are replaced with Red Pylons..
External airlocks become wooden doors.
Books become arcane tomes.
Chairs become pretty wooden chairs.
Tables become wooden tables.
Most machines and all computers get replaced by various cult structures, unused up to now.
*NAR-SIE ignores hell monsters (faithless/bats/creatures), constructs and shades.
*once the shuttle docks, all the hell monsters will make their way toward escape (a few seconds of lag occur at the exact moment it docks).
*admins can toggle NAR-SIE's behaviour to use either the new one or the old one at any time.
*once NAR-SIE HAS RISEN, the rune count cap is removed.
*constructs now have HUD icons for their spells. The icon updates depending on the spell's availability.
*cult armor rune now lets you change a construct's type.
*cultists get turned by NAR-SIE into Harvester constructs:
Harvester constructs are as fast and powerful as wraith, and twice as durable,
hey can see mobs through walls,
they can use runes and talismans, and write new runes every 10 seconds (without need for a tome or for cult words),
they can disintegrate doors in a radius of 3 tiles every 10 seconds,
they can teleport themselves and any other living mob on their tile back to NAR-SIE at anytime (unless that mob is carrying a null rod).
*once NAR-SIE HAS RISEN, pre-existing constructs can be turned into Harvesters by cult armor runes.
*ghosts that touch NAR-SIE become visible to the living.
*these ghosts get provided with a new sprite.
*added pretty spess overlay for once NAR-SIE HAS RISEN.
*added animations for a few runes (convert, teleport, imbue talisman, sacrifice).
*added animations for tiles getting converted/doors getting disintegrated.
*arcane tomes can FINALLY be put onto bookshelves (spellbooks as well, why not).
*new sprite for construct shells.
*cultists turned into monkeys can summon monkey-sized cult armor.
*NAR-SIE's sprite will now render even when he's hidden behind walls or when he's over 12 tiles from the player.
*NAR-SIE now leaves "footsteps". those footsteps may open path through walls.
I didn't write all that, it shows up green because I changed ritual.dm to use absolute pathing instead of relative