Snapshots of swarm state when excluding or including agents.
Snapshots of swarm state when excluding or including agents.
Working on complete re-design of keeping the numAgents stuff. It's just lame as it is. ...Snapshot.
Subswarming array initialization.
Subswarming array, remove self.
Redesigned objective function. Other improvements.

Changed timestamping a bit. History wasn't recorded in normal move.
Lost communication, wtf?
My GAWD, we're all good..

Apparently if the message is too big, it gets rejected without warning so none of the info goes through. ... ...
Changes message size..
Updated objective function. Much better now..
Creating an init routine.

Basicly, the agent waits for info about others to sync the subswarming array, during the wait the agent moves around randomly. This also helps the algorithm since in PSO the agents (particles) should start at random positions.
Merging array with union.
Init routine working.
Changed the way swarmSolutionArray gets read and lifted pendingAgentRequest restriciton.
Clean up..?
Just testing.