All right:

>code\game\objects\items\toys.dm:790:error: newobj.deckstyle: undefined var
>code\game\objects\items\toys.dm:790:error: sourceobj.deckstyle: undefined var
>code\game\objects\items\toys.dm:791:error: newobj.icon_state: undefined var
>code\game\objects\items\toys.dm:792:error: newobj.card_hitsound: undefined var
>code\game\objects\items\toys.dm:792:error: sourceobj.card_hitsound: undefined var
>code\game\objects\items\toys.dm:793:error: newobj.card_force: undefined var
>code\game\objects\items\toys.dm:793:error: sourceobj.card_force: undefined var
>code\game\objects\items\toys.dm:794:error: newobj.card_throwforce: undefined var
>code\game\objects\items\toys.dm:794:error: sourceobj.card_throwforce: undefined var
>code\game\objects\items\toys.dm:795:error: newobj.card_throw_speed: undefined var
>code\game\objects\items\toys.dm:795:error: sourceobj.card_throw_speed: undefined var
>code\game\objects\items\toys.dm:796:error: newobj.card_throw_range: undefined var
>code\game\objects\items\toys.dm:796:error: sourceobj.card_throw_range: undefined var
>code\game\objects\items\toys.dm:797:error: newobj.card_attack_verb: undefined var
>code\game\objects\items\toys.dm:797:error: sourceobj.card_attack_verb: undefined var
>code\game\objects\items\toys.dm:883:error: apply_card_vards: undefined proc