9mm autorevolver

There's another handgun. Still needs the spawns, but committing to test
compilation.
Ads for LW products

Shoes was asking about seeing the flavor text from that PR in-game.  Not
sure why, but here you go.
.223 autorevolver

By Rivet's request.  Stats cross-checked with the  L523 carbine, since
this is an even smaller platform.  (But the Backup can take a much wider
selection of mods.)
Spawn groups

9mm:
homeguns, 5
pistols, 5
allguns, 6 (reduces Glock to 6)
drugdeal, 5

223:
pistols, 3
allguns, 6
drugdeal, 4
makes lighting fires during sunny days via lens possible
also adds magnifying glasses to the game
fix for mag glass
flag added to be able to use the lens_fire items without drawing charges
should fix most of the merge errors/misclicks
small description typo fix
underslung shotgun category fix.
Load specials if present
Transform to new format
Merge pull request #9535 from Lain-/misc-fixes

Underslung shotgun category fix.
Extract the iuse function to place monsters into an iuse_actor class

New iuse_actor class: place_monster_iuse

Replace iuse::manhack, iuse::turret, iuse::turret_laser and iuse::turret_riffle.

Optional messages for friendly / hostile monsters, extraction of those message into the translation catalog.

Documentation in JSON_INFO.md
RetroDays tileset update (14-10-14)

Updated RetroDays10px and RetroDays20px tilesets.
- Accounts for all new tiles in 0.A experimental as of 13-10-14.
- Some tweaks and fixes to existing tiles.
- Separated ASCII fallback into its own png file for both 10px and 20px.
Merge pull request #9541 from KA101/LW

Some more autorevolvers
Gourmand check

Should fix #6985, but then I thought I nailed it already.
fixed recipes file
camp fire + lens fire are long term actions
pending: unified firestarter function
Rename field::getFieldStart and getFieldEnd to begin/end

To allow range based iteration from C++11.
Remove the dirty member of field as it is not used.

Format field::field and field::~field