CCBAnimationManager's delegate weakly referenced now.
Merge pull request #685 from NickyWeber/bugfix/sb_#270_animation_manager_delegate_strong

CCBAnimationManager's delegate weakly referenced now.
Template Installer Fix
Fixing memory leak

(CGColorRef) CGColor { CGFloat components[4] = {(CGFloat)_r, (CGFloat)_g, (CGFloat)_b, (CGFloat)_a}; return CGColorCreate(CGColorSpaceCreateDeviceRGB(), components); }
CGColorSpaceCreateDeviceRGB() returns a Core Foundation object with +1 retain count and this object is not referenced later and has a retain count of +1.
Update CCTiledMapLayer.m

Fixes possible divide by zero. If the layer has no tileset, the tex is nil and causes pixelsToPoints to be INF. This causes the contentSize to be INF, INF and prevents any further layers from being parsed.
Switches floats to CGFloat for better compatibility with ARM 64 devices fixes #672 & #645
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-iphone into develop
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-iphone into develop
Label dimensions fix
Fixed time update keyframe sync fix
Merge branch 'develop' of https://github.com/cocojoe/cocos2d-iphone into develop
Looped sequence improvement fixed time

Create a category for legacy animation loading.
Modified unit test to a loop.
Minor sprite and node changes for easier subclassing
Default CCColors return static values
CCScene.color[RGBA] property controls its clear color
Merge branch 'v3.0' into develop

Conflicts:
	cocos2d-ui/CCBReader/CCBAnimationManager.h
Frame Animation Category

Basic Legacy Support
Modified so multiple sequences manual can be added to an existing node
sequence.
Bug fix: Scale anchor nodes correctly to ensure correct animation of kinematic nodes.
Merge pull request #700 from jtwigg/develop

Bug fix: Scale anchor nodes correctly to ensure correct animation of kin...
Documentation comments.