First commit.

Very basic Singleplayer.
Ability to move around Ponyville only.
Singleplayer update

Saves/reload player scene/pos
Create methods to load a scene manually with the console
Game start code now per-pony instead of being a Wireshark replay
Started making the Vortex DB and documenting net messages more seriously
Small updates and bugfixes
Singleplayer update

- Fixed bug when multiple messages could share the same sequence number,
discarding all of them except the first
- Implemented generic methods to load a scene
- Fixed the scene loading algorithm to save the new scene/pos
- Implemented a Vortex Database, loaded at startup
- Implemented Vortex/Sign-context-menu teleportation (scene change)
- Remove some of the useless folders to leave mostly the code
Updates and bugfixes

- DLL hell bugfix
- Started implementing multiplayer
- Minor updates and changes
Multiplayer update

- Implement working multiplayer
- Fix several bugs regarding connections checking and PNet/Lidgren
implementation
Multiplayer bugfix

- Fix bug when receiving a message in the wrong order would cause all
later messages to be ignored (Ping timeout bug)
- Fix multiple instantiate bug
- Remove some game/build/user files
Update for the new release

Update the TCP server to send requested files back properly.
Introduces a ping timeout bug, probably because of the high precision counter overflowing.
Create README.md
Update README.md
Update README.md
Update README.md
Fix bugs and add chat support
Update README.md
Update README.md
Update
Update README.md
Update README.md
Fix load/instantiate position bugs

- Fix bug where the server would try to read the position from a pointer
to a destructed Vortex object.
- Fix bug where instantiation would use the data from the scene's
players (outdated) instead of refreshing with the udp players list.
Fix vortexes
Add server options

- Add options loginPort and gamePort for the servers
- Start work on remote login (forward login requests to a remote login
server)