[X86] Teach method 'isVectorClearMaskLegal' how to check for legal blend masks.

This patch improves the folding of vector AND nodes into blend operations for
targets that feature SSE4.1. A vector AND node where one of the operands is
a constant build_vector with elements that are either zero or all-ones can be
converted into a blend.

This allows for example to simplify the following code:

define <4 x i32> @test(<4 x i32> %A, <4 x i32> %B) {
  %1 = and <4 x i32> %A, <i32 0, i32 0, i32 0, i32 -1>
  %2 = and <4 x i32> %B, <i32 -1, i32 -1, i32 -1, i32 0>
  %3 = or <4 x i32> %1, %2
  ret <4 x i32> %3
}

Before this patch llc (-mcpu=corei7) generated:
        andps  LCPI1_0(%rip), %xmm0, %xmm0
        andps  LCPI1_1(%rip), %xmm1, %xmm1
        orps   %xmm1, %xmm0, %xmm0
        retq

With this patch we generate a single 'vpblendw'.