Added depth limit for history minimax values
bug fixes
More bug fixes
Changed formatting of report.docx and added question 5

Added documentation to improvement
Stopped the iterative deepening once the remaining time is smaller than the time the last iteration took
Code refactoring for all players

Integration of selective deepening + children ordering + better time allocation + heuristics into "competition"
removed redundant code
seems like this improves the heuristic a bit
Fixed major bug in heuristic and removed some faulty heuristic logic