Made Vector3D immutable
Added basis for rendering engine
Switched to NEWT window system
Added PhysicsManager class
I'm not even sure actually
Fixed buffering
Fixed demo
Merged in changes from master
Git merge conflict resolution messed up BoundingBox
Fixed on this computer
Fixed octree iteration
Camera behavior
Added more of the PhysicsManager implementation
Basic camera behavior
Basic Cart framework
Implemented oriented bounding boxes
Added linux libraries
Began to build engine
Made Vector3D immutable
Added PhysicsManager class