Camera consistency fixes round two.
ESword Changes

- All weapons now have a 'no_embed' var. If this var is set to 1 (It is
0 by default) the item will bypass checks to embed into people during
melee combat and when thrown. This is intended to be used for items such
as the esword, where it is physically impossible for it to be embedded
into someone, as opposed to something like the telebaton, where it's
simply improbably that would get embedded into anyone.

- All energy-based melee weapons have no_embed set to 1.

- All energy-based melee weapons now have a more appropriate hitsound
when active. See: blade1.ogg
M1911P Fix

Forgot to reset the M1911P's weight and slot flags, since it's a child
of the pulse rifle. My bad.
Camera console network rework
Syndicate Medibots, Energy Recharge Fix

- Adds the ability to construct Syndicate Medbots, which were previously
in the code but unable to be constructed. These bots will only heal
Syndicate Nukeops, and can only be made from the medikit box that
Nukeops can purchase.

- Fixed recharging in energy crossbows and laser tag guns, they were
recharging 10x slower than they were meant to.
Switch Keycard Authentication Device to NanoUI
Make the event text bold
Armory Update

- Armory red-only access revoked, as per Fox and Mel's request.

- General map fixes.
Merge pull request #483 from SamCroswell/master

ESword Changes
Incorporate Dave's armory changes.
Updating to Dave's version once more
And again
Merge pull request #1 from ZomgPonies/master

Upstream merge
And re-adding my changes.
Merge pull request #484 from Markolie/nanoui

Camera consistency fixes round two, switch Keycard Authentication Device to NanoUI