Server side main logic of states flow implemented
advances
advances on notifications, invitation already done
Vendors at web
Client starts with synchronized timer now, discounting seconds from round started. Solved bug when writing on file for local storage. Added validations for late results. Nothing to do here but solved problem with web vendors.
Removing deleted files from web vendors
Solved huge bug because scores were not getting saved. Added gap for online games when setting late results to plays because of possible net latency.
Merge pull request #50 from sebastianamaro/receiveDifferentNotifications

Receive different notifications