Switched to net worth instead of the shitty older model where it did gpm*time elapsed.
Framework for the draft visualization is in, although it doesn't really ... do anything yet. Hooked into gamestate in the right place.
Added logging to figure out why TI tweeting isn't working.
Lots of tweaks to try to trigger game tweets on game-over recognition from the gamestate engine. It worked for this most recent game.
First pass at preferring lobbyInfo for series information over matchMetadata. This is necessary for TI games because they won't have matchMetadata at all, only lobbyInfo.
Playing with some series checking stuff.
Stop debug logs on league init.
Resolved import conflict.
Some tweaks to make the draft code actually load.
Built a small wrapper for draft for testing that generator.
Not sure why I had to merge here but I did it.