made the images render in the correct place again
Noticed that negative scales flip sprites just as they're supposed to. Good.
Removed some logic from the drawImage function, it shouldn't be in there. Trying to get scaling working a little nicer
Making the engine use requestAnimationFrame instead of a timer
Added some TODO comments for faster rendering plans
Made an empty Generic Pool class, fill it in later
Changed the default colour values
Added a Feature List and a couple of planned requirements
Added Particles to the Features List
Added an empty Group class, fill it in later.
Comments
Added a Random Colour function
Changed the Features List
Working on the Pool
added a destroy function and cleaned some things up
comments
figuring out group stuff