Updated attack priorities. We now prioritize repairers that we can kill this turn highest (two of our saboteurs can kill on repairer), then saboteurs, then the rest of the repairers, then unknown enemies (since they could be sabs or repairers, then sentinels, then explorers and inspectors)
Merge branch 'Release/debug' of https://github.com/srnjcbsn/Beduin into Release/debug