create basic classes to have hybrid sprite management (SDL_Surface and raw lbx data)
started the refactoring of gfx management to wrap everything inside generic objects (to be able to use either real graphics, either data graphics)
continued refactoring work on Gfx
continued refactoring work on Gfx
continued refactoring work on Gfx
keeping work on refactor of Gfx, probably it would be better to do it from scratch to avoid successive problems
broken refactor of Gfx
working refactor of gfx to embed some info inside the spritesheet object itself
fix gfx glow which wasn't working correctly
hidden some variables of Texture class to prepare genericity of the gfx engine
first working test with LBX fonts loaded and drawn directly without PNGs
kept working on LBX fonts, they appear to work nicely although some minor tweaks will be needed. Converted medium and serif font
converted more fonts to new lbx management, a wat to manage blinking fonts is required though
finished refactor of fonts to manage LBX fonts with custom Palette classes integrated in Gfx
converted some of string draws around to new management
converted some of string draws around to new management
almost finished refactor for new font handling
finished refactor of fonts, old management deleted, still need to tweak things right aligned and check if everything works
fixed small issues related to font alignment with new lbx management