Reduced ranged damage multipliers
In an effort to reduce the number of turret insta kills, I've drastically cut the damage multipliers for criticals and headshots.
This will definitly need to be play tested to gauge effectiveness.
Update and Merge all git ignores.
Merge remote-tracking branch 'upstream/pr/5854' into myver
Merge remote-tracking branch 'upstream/pr/5913' into myver