I was about to say "I'm not sure that I like this" but then i realized that
mining cannot get any more boring so :+1:


On Sun, Feb 2, 2014 at 1:42 AM, Anonus <notifications@github.com> wrote:

> In code/modules/mining/equipment_locker.dm:
>
> > +
> > +/obj/effect/resonance/New()
> > +	var/turf/proj_turf = get_turf(src)
> > +	if(!istype(proj_turf, /turf))
> > +		return
> > +	if(istype(proj_turf, /turf/simulated/mineral))
> > +		var/turf/simulated/mineral/M = proj_turf
> > +		playsound(src,'sound/effects/sparks4.ogg',50,1)
> > +		M.gets_drilled()
> > +		spawn(5)
> > +			del(src)
> > +	else
> > +		var/datum/gas_mixture/environment = proj_turf.return_air()
> > +		var/pressure = environment.return_pressure()
> > +		if(pressure < 50)
> > +			name = "strong resonance"
>
> Should be "strong resonance field", not just "strong resonance"
>
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>