Moved all enums to a separate .h file.
Remove namespace std from header files.
First pass at Item bonuses, needs testing.
Move abilities back to the DataTypes.h files.
Move printArmor(<>) to the Armor class.
First pass at a == operator for Items.
Add an endl.
Remove Armor.h from Character dependencies.
Finish removing Armor.h from Character.
Utilize the new Item == operator.
Equip items from the backpack... not the equipped items list :/