Updated Documentation

git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7453 67c084eb-e78b-48f3-b8e7-bfa43f95ef20
Fixed iOS compilation, newer Xcode doesn't have any llvm-gcc

git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7455 67c084eb-e78b-48f3-b8e7-bfa43f95ef20
* objs/chunks.cc: Added ugly hack to fix relative ordering of Y shapes and
  Y depressions in SI Discipline shrine.
* gamewin.cc: Added ugly hack to make Y depressions not clickable, so that
  they can't be dragged and so that they do not prevent you from dragging a
  Y shape.


git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7456 67c084eb-e78b-48f3-b8e7-bfa43f95ef20
Fixed unwanted side-effects of click-through hack for Y depressions.


git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7457 67c084eb-e78b-48f3-b8e7-bfa43f95ef20
* usecode/ucinternal.cc: Added ugly hack to allow disarming the trap at the
  temple of discipline.
These 3 hacks combine to "fix" bug #1855 "SI: Discipline Shrine Quartz
Y-shape trap cancel broken".



git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7458 67c084eb-e78b-48f3-b8e7-bfa43f95ef20
* audio/AudioMixer.cc: Fix uninitialized audio buffer in SDL 2.

git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7459 67c084eb-e78b-48f3-b8e7-bfa43f95ef20
* combat.cc: If there are no awake enemies nearby, AI will now gladly mop up
  any sleeping foes around.


git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7460 67c084eb-e78b-48f3-b8e7-bfa43f95ef20
* objs/egg.cc: Fixed bug #1874 "Fireball/Explosion trap triggers to late,
  fires too long" by using weapon range as trap range and extending how far
  offscreen traps can be and still fire.



git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7461 67c084eb-e78b-48f3-b8e7-bfa43f95ef20
* objs/contain.cc,usecode/ucinternal.cc: Fixed bug #1863 "Delete intrinsic
  needs to be able to find stuff in locked containers" by allowing locked
  containers to have their contents searched and counted. This allows Elynor
  to find and delete the contents of the sealed box. Also, reverted the hack
  from revision 7438.



git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7462 67c084eb-e78b-48f3-b8e7-bfa43f95ef20
fixed regression from rev.7458 which crashed at the SI lightning storms - thanks wjp for finding the fix

git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7463 67c084eb-e78b-48f3-b8e7-bfa43f95ef20
* Audio/Midi.cc, gamewin.*, gumps/AudioOptions_gump.cc: Stop music when
  music conversion changes. Don't stop music when the midi driver changes
  and oggs are playing. Don't try to play bg tracks if the settings aren't
  capable of playing them properly.

git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7464 67c084eb-e78b-48f3-b8e7-bfa43f95ef20
* actorio.cc: Fix might timer not being started when reloading a saved game.

git-svn-id: https://svn.code.sf.net/p/exult/code/exult/trunk@7465 67c084eb-e78b-48f3-b8e7-bfa43f95ef20