changed collision boxes
made a new function to update game for new game/default game settings.
updated end object spawner location so that items do not spawn on top of the bunkers
Fixed prefab collisionsbox heights on cookies
Added a new variable to know if when the players saves if the user has pressed the endNode buttons to know where to start the player in the graph.
made helper methods to clean up code a little.  EndNodeButtonPressed variable now edited to false if player is not at vertex 0;
Changed were currentPlayThrough is counted and change EndNodeButtonPressed in EndRoomEvents when the end node is actually pressed.. Also added a player variable to hold the player object, so that when it's disabled by the menu it's position will still be reset.
update the way the camera of the player is accesed. Now all calls work correctly. Player camera can be reset correctly and the follow camera for player updates as well.
updated code in Brain having to do with having 0 inputs.(Meaning player is at the end node).
Forgot to commit change to GameData to hold the endNodeButtonPressed variable so it can be saved out.
Minor changes to pathfinder. changed variable name, added some comments, shortened code/cleaned up some
Ai now checks on EndNodeButtonPressed for knowing on if it needs to reset the graphIndex at load in.
Now passing the Neutrality to pathfinder from Ai class.
updates to scenes and .suo file