move magic number to weapondef_post.lua: crater were 1.5x of craterAreaOfEffect while decals are 1.0x -> make them _both same size_
cleanup BasicMapDamage.cpp
reduce additional safety border of CBasicMapDamage::RecalcArea (helps PF)
reduce loc in PE
try to fix win32 linking error
validation test: switch back to default PF
fix clang warnings:
- unused var
- unknown define
- possible crash in spring-dedicated
show message on joystick add/remove
unify flatten ground of flying units
move PF to PE
optimize std::vector.reserve in CPathEstimator::Update()
addendum to 08d37cb
fix typo in d7c7b5e
move more code to IPathFinder
Add travis-ci badge

It looks neat and raises awareness that this project is using travis which in turn is supposed to lead to less breakage. Or something.
Merge pull request #123 from svenstaro/patch-1

Add travis-ci badge
disable testThreadPool (no time to fix atm)
remove unused `peCall` arg of CPathFinder::InitSearch()
unify (PF & PE)::TestBlock argument list
unify (PF & PE) ::InitSearch & ::DoSearch argument list, too