[tilemap] parse polygon, ellipses and rectangles
Graphics.drawTriangles && Polygon.area

Demo:
http://phaser-triangles.herokuapp.com
ensure that phaser never overrides an existing pixi class
happy semicolon, do not cry jshint :sob:
Improve TileMap's setCollsion functions

Now one can decide in 'setCollision', 'setCollisionBetween', 'setCollisionByExclusion' and 'setCollisionByIndex' to recalculate the collision faces or not.

I was able to decrease the time it takes to set the collisions from 1880ms to 440ms in my case,see http://www.html5gamedevs.com/topic/6328-camera-rendered-area-move-tilemaplayer/?p=38037
Merge pull request #818 from georgiee/fix-intercative-pixi

Do not overwrite PIXI.InteractionManager so I can use PIXI standalone with Phaser on the same page
Merge pull request #819 from max-m/patch-1

Improve TileMap's setCollsion functions
Merge pull request #795 from codevinsky/graphics-drawTriangles

Graphics.drawTriangles and Polygon.area
Button.onOverMouseOnly is a boolean that causes onOver events to fire only if the pointer was a mouse (i.e. stops onOver sounds triggering on touch)
README updates.
Graphics.drawTriangles will draw an array of vertices to the Graphics object (thanks @codevinsky, #795)
Polygon.area will calculate the area of the Polygon (thanks @codevinsky, #795)
Merge pull request #791 from tigermonkey/dev

[tilemap] parse polygon, ellipses and rectangles
The Tiled JSON parser will now include Tiled polygons, ellipse and rectangle geometry objects in the resulting map data (thanks @tigermonkey, #791)
Key.justPressed and justReleased incorrectly set the delay value to 2500ms. Now defaults to 50ms (thanks @draklaw, fix #797)
Stage.backgroundColor now properly accepts hex #RRGGBB and color values 0xRRGGBB again (fix #785)
Color.getRGB would return incorrect color components if a color value without alpha was given, now works with both 0xRRGGBB and 0xAARRGGBB.
Color.getWebRGB now works regardless if you give an 0xRRGGBB or 0xAARRGGBB color value.
Updated jsdocs re: Image/Sprite.crop (#820)
If an object was drag enabled with bringToTop, the onDragStop event wouldn't fire until the mouse was next moved (thanks @alpera, fix #813)
Input.addMoveCallback allows you to bind as many callbacks as you like to the DOM move events (Input.setMoveCallback is now flagged as deprecated)
Input.deleteMoveCallback will remove a previously set movement event callback.
Update phaser.d.ts

Updates from past week