Draw attack line further.
Create server event to handle setting attack angle.
Print to console when player sets attack angle.
Only send attack angle when attack is pressed.
Improve console readability.
Catch error.
Make console message more descriptive.
Pass attack angle to snapshots and handle appropriately.
Update attack angle more frequently.
Prerender level.
Check for entity hits server side.
Fix socket reference.
Show where player is aiming.
Add useful entity functionality.
Prevent player from attacking himself.
Sent attack angle to server every second.
Send attack angle to server more frequently.
Delete unused file.
Only send attack angle if player exists.
Update player attack angle from received snapshots.