Patch .02.05

-Incorporated some new heroes for selection(Thanks to OrangeSodaSmurf)
-Adjusted the Countdown to show in the center message at 10 seconds left
(Thanks to XavierCHN)
-Added logic for determining victor in the case that no one is killed
during a round.  The round goes to whichever team is losing overall
(Thanks to XavierCHN)
-Added SChinese language support (Huge thanks to XavierCHN)
-Fixed illuminate not doing damage often and mega flare not doing damage
occasionally
-Mega Flare damage adjusted from 600/900/1200/1500 to 600/700/800/900
-Fixed the model scaling to appropriately rescale heroes after
vengeance/scaredy cat wears off
-Fixed Simple shooter 2/3 to use their correct statistics
-Update addoninfo.txt
-Fixed an issue with meteor speed not scaling with levels appropriately
-Rescaled meteor speed so that level 1 and 2 are a little slower than
before but 3 and 4 are a bit faster
-Added invulnerability during pre-round to prevent leftover projectiles
from causing damage
-Fixed gold not being removed when a round begins
-Simple shooter and Shotgun projectiles now appropriately trace the
terrain
-If you attempt to dash while crippled now, you hear a "failure" sound
and no longer lose mana or charges.
-Fixed Illuminate damage getting clipped by other illuminates.  It now
does full damage every time
-Fixed Last Man Standing to base its damage buff % on the number of
enemies alive when the hero is orphaned, not the number of enemies in
total
Fix conflict

Conflicts:
	info.json