- Made bumper chain score less specific and reusable.
 - Added new model to crystal shard.
 - Added score to trees, cart and crystal shards.
 - Changed child structure of crystal prefab.
 - Added crystal gameplay behaviour, it can be hit 3 times before it's destroyed.
 - Added crystal grow animation (not yet implemented).
 - Made TNT push animation faster.
 - Added crystal grow animation when it resets.
 - Redid mine entrance teleporter.
 - Added logs functionality.
 - Fixed a few issues with Crystal.
 - Bridge can now be destroyed (non-visual) by hitting all TNT boxes.
 - Cart will crash and drop crystals when going on destroyed bridge.
 - Added mine cart crash animation.
 - Fixed height being too low in crystal jump animation.
 - Forgot to undo changes for testing purposes.
Merge branch 'develop_wouter' of https://github.com/LuGusStudios/PinballPlanet

Conflicts:
	PinballPlanet/Assets/Scenes/Mine/Prefabs/MineCart_Paths_02.prefab
	PinballPlanet/Assets/Scenes/Mine/Prefabs/Tree_01.prefab
-Uploading Mainmenu planet scene
-Uploading Mainmenu assets (planet + islands on planet)
-Update Texture some assets (missing textures)
-Updating Prefabs some assets (broken prefabs)
 - Fixing merge issues.
Merge remote-tracking branch 'origin/develop_vincent'
 - Added support for different animations to Bumpers.
 - Bridge can now be destroyed.
 - Added bridge explosion.
 - Fixed issues with teleporting ball being stuck.
-Uploading New exported TrainHandel with seperate mesh
 - Added train handle with animations.
 - Disabling collision on TNT box when hit.
 - Added dynamite launcher with animation.
 - Made SpawnOnTouch script that spawns a game object when hit.
 - Added leaves particles to trees when hit.
Merge remote-tracking branch 'origin/develop_vincent'
Merge remote-tracking branch 'origin/develop_wouter'
 - Fixed merge issues.
 - Adding lights for mine.
Merge branch 'develop_vincent'
 - Updated level