added some variables and methods. (login.cs)
Added a basic scene for the login page with GUI.
added login account system. Not working yet.
Fixed the password input. Almost there.
Added a proper button
Merge branch 'master' of https://github.com/the-eejay/daredevilgaming

Conflicts:
	SpaceCOG Client/Library/CurrentLayout.dwlt
	SpaceCOG Client/Library/ScriptAssemblies/Assembly-CSharp.dll
	SpaceCOG Client/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	SpaceCOG Client/Library/assetDatabase3
	SpaceCOG Client/Library/expandedItems
	SpaceCOG Client/Library/guidmapper
	SpaceCOG Client/Library/metadata/03/0322d5b52c100c844be4713c8d79720b
	SpaceCOG Client/SpaceCOG Client-csharp.sln
	SpaceCOG Client/SpaceCOG Client.sln
Most friday goals implemented.

Camera now moves with player. A placeholder enemy exists. Bullets that
impact an enemy cause both to be destroyed. Bullets now despawn after a
short time.
Working in local database.
Revert "Working in local database."

This reverts commit 154fb264016fe1489e7594689d12abcf8db10bc4.
Merge branch 'master' of https://github.com/the-eejay/daredevilgaming
Acceleration based motion
made some changes
Revert "made some changes"

This reverts commit 7f5ff4f7f7873da8a4b4bea6354d3dbadf740593.
Merge branch 'master' of https://github.com/the-eejay/daredevilgaming
Have to commit these for some raisin
fixed the result of login
Have to commit somehow.
I don't know why I have to keep commiting this
Unity changes something every time I take a look, I don't know what it is
Merge remote-tracking branch 'origin/master'

Conflicts:
	SpaceCOG Client/Assets/Sprites/Thumbs.db.meta
	SpaceCOG Client/Library/CurrentLayout.dwlt
	SpaceCOG Client/Library/ScriptAssemblies/Assembly-CSharp.dll
	SpaceCOG Client/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	SpaceCOG Client/Library/assetDatabase3
	SpaceCOG Client/Library/expandedItems
	SpaceCOG Client/Library/guidmapper
	SpaceCOG Client/Library/metadata/5d/5dc9f3bdf075f4e40924936435e96ef5
	SpaceCOG Client/SpaceCOG Client-csharp.sln
	SpaceCOG Client/SpaceCOG Client.sln