GraphicsDeviceManager.ApplyChanges changing window size.

GraphicsDeviceManager.ApplyChanges should not be triggering the window to resize, this is only a backbuffer resize operation.

In standard XNA one can hook into Window.OnClientBoundsChanged and initiate a backbuffer resize with GraphicsDeviceManager.ApplyChanges. But in MonoGame this triggers an infinite loop do to this line.

We don't comment out lines...  we delete them.  Let version history do its work.