Basic polygon painting after looking at tut7. pip install polygon and triangle
remove qa args from triangle reduces crashing
seperate triangulate functions, set default tool to poly
switch to Polygons trianglestrip method, disable triangle - no more crashing or problems with holes
disable some debugging output
tested individual tristrips - not convex but perhaps close enough to be better than triangle for chipmunk?
use individual triangles for physics polygons
give polys friction of 0.3 for now
option to pass existing poly into polygen
test code for updating polygons
store polyshape in entity so it can be edited
comments for finding collisions with existing poly
fix last commit
disable convex hulls, back to triangles
comments for encoding poly to binary string and back (to save and load)
can delete polygons, polys have physics during creation, warning: hackey code
disable triangle so it is not required to build
use test poly support in kivent
remove extra circle generation
implemented polygon eraser