Two fixes of wrong messages about change to active/spectate mode.
First fix causes, that when player1: plays non-team mode + already is in active mode + changes team to enemy, then will appear message: "you can't switch teams while being alive".
Current wrong message is: "you can't change to active mode".

Second fix disables redundant info: "$playername changed to active play", after change to enemy team in non-team modes, when he is already in active mode.
fix buffer overflow for unknown mode numbers

to test, try /mode 1337 ; map ac_desert
replace textfilter functions with one-fits-all version

* replaces filtertext() with a version with a dozen of single filters
  that can be used in any combination
* defines classes of allowed characters for strings for various uses
  (see protocol.h line 153ff)
* now the allowed charset of, for example, player names is defined
  in one location only
* fixes issue #58
play drop sound when exiting edit mode

...and the player "drops" back into the map
(fixes issue #55)
fix: don't apply water physics in edit mode

* no longer slows down the player under water
* no longer plays sounds for water transitions
* still plays underwater sound and shows underwater visual effects

fixes issue #56
fix: don't play hard landing sounds on water transitions

fixes issue #57
fix: keep path and uppercase in demo filenames

votes now distinguish between demo and map votecalls and filter the
filename appropriately

also: remove paths from map names cleanly