Add a Particle System
- Add a ParticleEmitter Object
- Add a Particle Object
- Added the Particle in the object pool
- Create a example with several particle emitter behaviors
- Adjusted copyright year and contributors in some files (CHANGELOG, README, AUTHORS)
Update the params, angles and draw method
removed callback pass to the play, set the end event handlers
Merge branch '1.0.0-dev' of https://github.com/melonjs/melonJS into particles
Merge branch '1.0.0-dev' of https://github.com/melonjs/melonJS into particles
Add the me.Particle in the object pool
Update Gruntfile.js
Update emitter.js
Fixed a typo
Fixed a typo
Merge pull request #367 from ciangames/particles

Add a Particle System (thanks ciangames!)
documentation : updated the default value
Fixed the debug panel registration, and made the canvas a bit bigger to make the panel fully visible
[#9] combo update : example update, documentation fix
documentation : fixed the `rangeV` property definition (should have been private)
[#157] jslint: added Howler specific global definition
[#9] now lint and TABs free :P

now code changes, only puree TABs to space conversion