Added new nodetype (script) with necessary functionality to edit and display it in the viewer
There are still bugs in the nodetype (i.e. it is not usable), but fixing them will require changes in the node logic
Merge branch 'master' of https://github.com/joschabach/micropsi2 into nodenet_refactoring
Reinstantiated node.activation to its former glory
Moved test for existence of world from general node function to the node function of the Actor
Requesting activation from a node no longer computes that activation (side effect)
Default node function calculates activation from slots, and calls gate functions with node activation
Setting node activation to gen
As node.activation is no longer a function of gate
activations, redraw checking has to be performed
on gate activation to catch all redraw conditions
Finished node function for script node
Merge branch 'nodenet_refactoring' of https://github.com/joschabach/micropsi2 into nodenet_refactoring
Merge branch 'master' of github.com:joschabach/micropsi2
Merge branch 'master' of github.com:joschabach/micropsi2
Merge branch 'master' of github.com:joschabach/micropsi2
Merge branch 'master' of github.com:joschabach/micropsi2
add missing imports
First untested implementation of a structured
object scene
Scene object now being set to client for rendering
Announcing a type for the client to chose a renderer
Fixed silly grid access bug.
Actual world adapter work.
Comments and x/y confusion fixes
Adding trees to list of allowed objects and fixing
fallback symbols
Implementing Tree object