Added second UV channel, added UE project
Updated gitignore, added solution
Added lightmap channel to all meshes
Added modeled and textured map to unreal scene
Started replacing planes with cubes
Replaced double-sided planes with boxes
Finished converting planes to boxes
Switched mats from cycles to blender for export
Got collision working on central floor
Added basic character controller
Renamed character class
Mapped out basement floorplan
Added basement textures
Map model now uses blender materials
Work on basement walls, textures
Added character meshes, skeles, materials
Cleaned up bond model, added pp7 view model
Added some basement ceilings and walls
More work on basement
Work on grates