[SPARK-1112, 2156] (1.0 edition) Use correct akka frame size and overhead amounts.

SPARK-1112: This is a more conservative version of #1132 that doesn't change
around the actor system initialization on the executor. Instead we just
directly read the current frame size limit from the ActorSystem.

SPARK-2156: This uses the same fixe as in #1132.
Slightly confused on this -- won't this make LocalBackend and MesosExecutorBackend never use the BlockManager for results, causing them to have the undesired behavior?