rename Math.Inf to Inf
set game canvas width & height
use UTIL.addAnim to rewrite player gadgets
SPRITE.eachObj will return result of callbacks
minor adjustments
rewrite UTIL.getOneObj
UTIL.addAnim have default tick=15
rename GAME.statics to STORY.statics

STORY.statics will be reset when STORY.load(...) called
adjust BOMB! effects
use object.anim instead of object.runXXX