Fixed 2H Blunt Animation to match Live
Melee bots (with no mana) will now sit when not full HP and out of combat.
Coverted melee and magic runes to use bonuses.
Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any
SummonItem() failure issues in the forums.)
Fix for name/account discrepancy in \\zone\inventory.cpp.
Rearranged/condensed code snippets in Client::SummonItem().
Added 'augslotvisible' check to augment validation in C::SI().
merging upstream
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Database interface improvement with stl style iterators
Initial Socket Server implementation with CMakeLists.txt updated. Socket server will connect to world at this point.
More Socket Server work. Made Socket server a by default disabled option in the CMake configuration while development is underway. For now, do not use.
Added LastInsertID() to MySQLRequestResult
Removing socket server from cmake for now and maintaining it in its own branch until push to master
Merge pull request #161 from addtheice/DatabaseInterface

Database interface
Fix case-sensitive issue
Fix for GCC+11 compile
Merge branch 'master' of https://github.com/EQEmu/Server into clang
Missing return value
Hopefully fix compile issue with some VS versions
Merge branch 'Development' of github.com:KayenEQ/Server into Development