Delete crafty.js

does not work on github.io
Rename crafty.0.6.2.js to crafty.js

using crafty 0.6.2
Delete crafty.0.4.5.js

removing, can always bring it back to life if need be.
weapon status charging loading updates to UI
Merge branch 'gh-pages' of github.com:fdavis/cron into gh-pages

upstream changes
missle has splash damage!!! \o/
multiple changes

bugfix to splash damage, of all enemies only one could take damage from
a splash (shared array issue in enemy component)

enemy class now binds to shoot event to dedup code, needs more
refactoring

levels updates overlay for currently selected weapon

tweaks in player call to bullet constructor and ... other things... ?

update to missle small png art
weapon2 updates

make weapon2 bigger, renamed to laser_wave

new weapon naming convention:
Laser_Wave weapon component
laser_wave image/bullet component
laser_wave sound (if unique sound added for this gun)

laser_wave can destroy enemybullets but is no longer destroyed by them
:D
shield overlay added to player (maybe abstract for future use on enemies??)
differentiate click to shoot and autoshoot guns

reintroduce the heat system with modifications

introduce fireRate for auto weapons only

different cooling/reload systems for auto/non auto weapons
don't let shield drop below 0, transfer dmg to hp

s/hp/hull in interface (maybe update backend later?)

let enemy bullets die if hit 'SpaceJunk'

let enemies crash into 'SpaceJunk'

moar?
set fps to 30 so it works on more cpu's *crossses fingers*
intermediary commit making all weapons defined in a json file
updating weapons, all use weapons.json for source data
refactor weapons.json into weapons.js make bullets.js for bullet specs
ammo system setup

remove a bunch of older comments

make it so player shoot calls are preceeeded by checks for ammo
unfortunately two entry points to fix up here, canvasMouseDown triggers
and keypress Space(es)

\o/
working save utility... big whitespace fix
using model instead of player for score
trying to setup settings button in game
made settings menu work from level1 scene, added restart button