12.13.14

Added automatic attack logic to Move() method in Bat class (if in range of player).
Cannot for the life of me figure out how DamageEnemy() Method works in Weapon Class! Got bat to attack player, but Player attack logic adds direction and weapon stats to the mix, which makes it much more complicated.
> for now, used an equivalent of the enemy attack logic for the Player’s equipped weapon, just to see if I can get the chain of references right.

ISSUE: Now, using this provisional attack logic for the Player, when I click the Attack button, it causes a break, but it wont display any errors in the IDE! I dont know where the problem is.

ISSUE2: Pickup() method has a problem: if the player moves at all, at any distance, the WeaponInRoom automatically disappears. And it doesn’t get added to the player’s inventory.